Pages

Translate

Tuesday, January 3, 2023

#Dungeon 23 Project - The Ruins of Mount Auyán (Day 003)

To continue on with the dungeon creation we had this:
Level One
So we have:
Corridor 01 - front right
Corridor 02 - front left
Corridor 03 - left front
Corridor 04 - left rear
Corridor 05 - right front 
Corridor 06 - right rear
Corridor 07 - rear left
Corridor 08 - rear right

So on to Corridor 03 - left front:

This corridor goes 10' and then angles down at a 20 degree slope. It continues on this way for another 50' to a stairway that leads downward. The stairway is circular and is 40' in diameter, it descends rapidly for nearly 100' to its first landing at which point there is a door at each of the four compass points. 

From here it descends to additional similar landings every 50' for a total of 30 landings descending 1600' below the top of the stairway. Each of these 30 landings leads to a sub-level.

Corridor 04 - left rear:

This corridor runs in for the first 60' with no doors on the right wall; however, on the left wall a door occurs 30' in. This door is made of ivory and will detect as magical. It glows and in place of a door knob or handle, it has a large (ogre sized) handprint. (Note: That does not mean that it is an ogre handprint, just saying that is the size). If a party member places their hand in the print, they will feel a wave of heat rush over their body and for just a moment their hand expands (painfully) to fill the print and then their hand is released and the door opens.

#10 This room is 50' x 60'. One half of the room is filled with bunk beds each which hold a sleeping creature. Each bed has two locker boxes under each bad. The other half of the room has tables, chairs, cabinets and racks. Chainmail armor and accoutrements and weapons hang from the racks. Four of the creatures sit halfway back, playing cards and drinking. Depending on when the room is entered all the creatures might be awake and all be sitting playing cards or getting into their armor. Some other time there might be no creatures in the room at all.

80' down the corridor a wider area contains a stairway that leads downward, it is also circular and is 40' in diameter it descends 20'  to a landing and proceeds down from their to additional landings spaced such that none of these landings will intersect any of the sub-levels, but only main levels. This stairway goes down to an unknown depth, in excess of the lowest depth (~2300') used by the current dungeon occupants leaders.

In the area where the stairwell is, the corridor splits and runs both straight ahead and has perpendicular side corridors. The corridor running to the right is spotless, as is the corridor area that continues straight ahead. The corridor running to the left is a mess. At the moment there are 25 bodies (human and dwarven) lying in their own blood. Everything of value has been taken and they have been left to the dungeon cleanup crew. If you traveled down this corridor at this time, you would eventually run into a member of the cleanup crew slowly flowing in this direction.

If you continue straight past the stairwell you will enter an area of the corridor which has on both sides of the corridor a series of 20' wide spaces each of which has an eight foot wide counter instead of a door across the opening into each space. As you walk down the hall their are twelve of these on each side of the corridor. Behind each counter there are floor to ceiling shelves which are currently empty but are clean without dust or debris. In the center of each space is a wide door that is closed. Above each counter on the wall of the corridor are painted character which cannot be read, which may explain what each space was originally used for. Astute players may discern that these were once (and may be again) shops. Behind each door is a 20' x 40' space. These are rooms #11 through #34.

Inside each of these 24 rooms are stacks of boxes and barrels of various goods along with more shelving. Possibly these shops are to be stocked and put back into service.

No comments:

Post a Comment