Previously " The door to your left once it is found leads into a corridor that runs for 100' until it reaches an intersection. It has doors on either side directly across from each other, one in each 20' section per side."
We continue.
#8 Third room on the left, the door opens into a 25'x50' room. There is a central aisle running the length of the room. On both sides of the aisle are cells with heavy iron bars. Inside each cell are large men chained to the wall. Each one is between 7.5' to 8.5' feet tall, broad and muscular. Jet black hair, olive skin, and striking facial features. All seem to be frozen, unmoving and unreacting. In each cell on a bench you can see what must be their gear, armor, swords or axes and such. When you first enter the cell area their is something written on the wall on a plaque. It is not in any language you recognize.
What do you do?
Do you try to enter a cell? If so, do you try to revive one of the men?
If the players manage to enter the cell and if they manage to revive on of the men, he will immediately snap his bonds and don his armor, taking up his weapons and other gear. He will speak, but you will not understand him. He will rummage through his kit and will pull out a potion and drink it, then you will be able to understand him. He will thank you for releasing him and will request that you help him set his companions free. He will be sure that you understand the urgency of leaving this area quickly and the danger to yourselves for helping him. Then he mentions rulers and kingdoms that you have never heard of. He will set about freeing all of his companions (ten total).
What do you do? Will you go with him or will you try to find a way to refuse? Will you try to find out how long they have been imprisoned and let them know that you do not know these kings and kingdoms of which he speaks?
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