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Friday, January 24, 2020

30 Day OD&D Challenge - Eldritch Wizardry Monsters (Part One) - Day Twenty-Three

Today's Topic is "Eldritch Wizardry Monsters - Part One" as we continue our celebration of International Original Dungeons and Dragons Month! Today we take a look into the monsters in Supplement III for OD&D titled Eldritch Wizardry.

In the Foreword, Tim Kask writes:
D & D was meant to be a free-wheeling game, only loosely bound by the parameters of the rules. We feel that ELDRITCH WIZARDRY goes a long way toward fulfilling the original premise of danger, excitement, and uncertainty. May you always make your saving throw.
A few things of note about this supplement. This is where the much maligned psionics was introduced and a few notes are made about monsters in that regard that you could use if you wanted to use psionics. Just for the record, we never used this, that whole graduating from college and getting a job thing, guaranteed that we just never got around to it. The other referee and I, talked about re-writing those rules, but as no one was asking about it we never did.

Tritons are presented as having the psionic abilities of magic-user types. Titans have some psionic abilities and are immune to psionic attacks. Liches may have psionic abilities. 

The cockatrice, the basilisk, the medusae, the catoblepas, the invisible stalker and the gorgon all extend into the ethereal and astral planes and can effect creatures on those planes.

Then a little adjustment to the clean up crew: grey ooze and yellow mold both have a form of intelligence handled differently for each and may have psionic ability. We did not use the psionics, but giving them intelligence was pretty cool. From that I gave the gelatinous cube the ability to become more intelligent as it grows beyond the normal size if it escapes from a dungeon.

For the most part we did not use any of the demons, that really did not interest us. The only exceptions that we made were these:
Succubi: These female demons are usually not found in numbers, for they prefer to act alone. A Succubus in its natural form appears very much like a tall and very beautiful human female-although the bat-like wings immediately give the observer its true character. Magic resistance is 70% and intelligence is medial for demon kind. Succubi cannot be harmed by any sort of normal weaponry. A Succubi can cause darkness in a 5' radius. The kiss of the Succubus drains the victim of one energy level and all Succubi are able to perform any one of the following feats at will: Become ethereal (as if using the oil of that name), charm person, ESP, clairaudience, suggestion (as the spell), shape change (to any humanoid form of approximately their own height and weight only), or gate in a Type IV (70% chance), Type VI (25%). or one of the Princes (5% chance) - there is only a 40% chance of such a gate opening. however.
We used these as a type of vampire instead of a demon and for powers we used everything except the gate powers at the end. I struck through those to indicate what we did.

Type V: Another of the female demons with a multi armed female torso atop the body of a great snake, they are taller than a large man and far more terrible. Their six arms are all able to use weapons. These demons are 80% magic resistant, cannot be hit by "on-magical weaponry, and their intelligence is high. When desiring to do so, they cause darkness in a 5' radius. Other extraordinary abilities, any one of which can be performed as desired are: Charm person, levitate (as an 11th level magic-user), read languages, detect invisible objects, cause pyrotechnics, polymorph self. project image, and gate in a Type I(300/0 chance), Type II (25% chance), Type 111 (15% chance), Type IV (15% chance), Type VI (10% chance), or one of the Princes (5%): but the chance of successfully opening such a gate is a mere 50%.

We used these as Nāga a highly magical semi-immortal creature instead of a demon and again for powers we used everything except the gate powers at the end. I struck through those to indicate what we did.

We never converted balrogs over to Type VI demons, but kept them as we originally treated them which was as highly magical semi-immortal creatures.

Tomorrow we will look at Couatl, Ki-Rin, and Shedu.

4 comments:

  1. Grey Ooze and Yellow Mold psionics?!! Ha, I had to go look through my Eldritch Wizardry... That is friggin' awesome!

    We began play as 12-year-olds during the winter of 1977-78 so ran Holmes Basic with the Monster Manual and eventually added all the supplements, Players Handbook, and Ready Ref Sheets over 1978. But somehow I missed the psionics in these creatures (or maybe I forgot). Which is weird because we did use psionics in our games.

    Somebody has some explaining to do.

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  2. When you go back through these tiny little books, you can find all kinds of things. Things hinted at or implied, all of which can take your game in new directions.

    Twelve! Man that would have been so awesome to start playing at twelve! I was in college in Sept of '75, but to start when you are twelve, that is so cool!

    Yeah, these old monsters rock and did you guys run into Arduin back then? We mixed Arduin into our OD&D when it came out.

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  3. Ha, seeing as we were in Dave Hargrave's backyard (SF East Bay) we totally used Arduin. Crit tables, PC random attributes, barbarian and techno classes, the works.

    Our friend Spacin Jason who first brought the grimoires around in 1979-80 pulled a fast one though. He used Arduin class xp advancement tables with D&D xp awards which we always complained about (because Jason advanced in levels so quickly). It was not until years later I discovered that Hargrave did not consider treasure as experience. Doh!

    Here's a photo of my Arduin stuff, basically the original trilogy, xerox's from sections of the 4th grimoire (Lost Grimoire), and comprehensive spell, treasure, and monster lists. AND my 3rd game convention was Grim Con III.

    Our group (We have been gaming together a long time) basically ran a mishmash of AD&D, Ready Ref Sheets, Arduin, and the OD&D supplements until 2004. Then from 2005 through 2018 ran kind of a hybrid 3.5, and just last year switched to Labyrinth Lord and are having a blast.

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  4. Wow, those videos are a real treasure. Great memories! While I have played other games and reffed AD&D for a short time, I have always run games using OD&D & Supplementss, the Arduin Grimoires (have the first eight), The Strategic Review and the first couple of years of The Dragon. Sometimes I use only the original three little brown books. I take ideas from everywhere. I will have to watch several of your videos, that is awesome that you have all of that.

    I am glad you were able to go to cons back in the early days, those had to be incredible. That is something I was not able to do. I love to hear stories from those days.

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