Here a little history from the past - December of 1975:
Bitd I liked to send the characters into other worlds from time to time. Once they obtained a map which led them two weeks out into a very hot, very dry desert to some desolate old ruins. After digging in the sand for a couple of days they descended into the dungeons beneath. They went through a doorway, which turned out to be a portal, and came out into a natural cavern where they spent the next several weeks of game time traveling from one alternate world to another. This game was a lot of thinking and very little combat in about 60% of the encounters.
The previous week before the game I assembled a number of unrelated quotes (the list may survive someplace in a box), I don't recall the exact number(11 or 12 IIRC) and in the unnamed intermediary places between worlds they would encounter a quote carved into the rock and when they crossed over into the world the encounter(s) would all be created on the fly inspired in some way by each quote. In each radically different world, the players had to go back to the quote as best they remembered it and learn/grow/figure something out in order to be able to continue and, on several occasions, to avoid a TPK. I got great feedback on that game which included agreement by all the players that they were glad there was no treasure in terms of gold or magic or whatever along the way or at the end because “that would have spoiled it.”
This game ran from about 5:00PM on Friday till about 4:00AM Saturday morning, resumed at about 1:00PM on Saturday and ran till about 5:00AM on Sunday morning. The players for that gaming session were all in college at the time and as best I remember their majors were three English majors, one Latin major, four Physics majors, two Chemistry majors, an Economics major, a Chemical Engineering major, a French major and two Math majors.
Hail Fellow and Well Met! This is my Original Dungeons & Dragons blog named for my main campaign The Ruins of Murkhill™. I have been playing and refereeing OD&D since Sept. of 1975. I am apt to talk about almost anything game related here. Open Ended Original Edition Old School Fantasy Adventure Sandbox Role Playing Games™ (OEOEFASRPG™) The Open-Ended Sandbox Exploration of Dungeons, Wilderness and Cities. World Building is one of the great pleasures of life.
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