Classes that are available IMCs are Fighting-Men, Magic-Users and Clerics; those are the basic starting points. I also allow Paladins and Rangers, which are a subclass of Fighting-Men; however, I usually do not allow Thieves, Illusionists, Druids, Monks, Assassins. Once I have re-written the Bard, I will allow them in the game also. In OD&D Bards start as Bards from 1st level, unlike later versions and I consider them to be a subclass of Magic-Users, as are Illusionists and Druids. Monks are a subclass of Clerics, but are so poorly designed they would have to be substantially re-written to be used.
If I were going to allow most of these, I would recast Thieves with a different name and as a subclass of Fighting-men, but I don't foresee that happening anytime soon even though I may take a stab at re-writing them just for fun. I will not allow Assassins IMC because they are by definition EVIL and as such can not be a PC, although it an NPC could very well be an Assassin.
Hail Fellow and Well Met! This is my Original Dungeons & Dragons blog named for my main campaign The Ruins of Murkhill™. I have been playing and refereeing OD&D since Sept. of 1975. I am apt to talk about almost anything game related here. Open Ended Original Edition Old School Fantasy Adventure Sandbox Role Playing Games™ (OEOEFASRPG™) The Open-Ended Sandbox Exploration of Dungeons, Wilderness and Cities. World Building is one of the great pleasures of life.
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