Each type is its own species and can not breed at all or interbreed with any of the others, all are Chaotic and will detect as evil. None of them are dog, hyena or pig like in anyway in their appearance. From time to time you can find any or all of them working together:
Goblins – These are the smallest of the evil humanoid monsters, not very bright, extremely dirty, completely untrustworthy with any third party, very loyal to each other but only with regard to outsiders so if you kill one you have picked a fight with all of them. Otherwise they happily stab each other in the back. They have a keen since of spell and excellent night vision and are excellent trackers. They always try to avoid full daylight, as they do not see well in daylight and it is painful for them. They are barely 3 feet tall. They are not complete cowards and like to have huge numerical advantages when the attack armed creatures. They like to prey on the weak or small groups. They are cave dwellers.
Kobolds – These are much the same as goblins; however they are brighter and craftier, good at tactics and will negotiate to buy time to gain an advantage, but they will not keep an agreement that is not entirely to their advantage. They stand about 4 1/2 feet tall and are less cowardly than goblins and they can be surprisingly hard to defeat. They love traps and ambushes. They prefer to prey on the weak or small groups, but under the right conditions they can take down merchant caravans and other larger groups. They are cave dwellers.
Hail Fellow and Well Met! This is my Original Dungeons & Dragons blog named for my main campaign The Ruins of Murkhill™. I have been playing and refereeing OD&D since Sept. of 1975. I am apt to talk about almost anything game related here. Open Ended Original Edition Old School Fantasy Adventure Sandbox Role Playing Games™ (OEOEFASRPG™) The Open-Ended Sandbox Exploration of Dungeons, Wilderness and Cities. World Building is one of the great pleasures of life.
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