I
like multiple dimensions and alternate realities. The mega-dungeon
beneath The Ruins of Murkhill has many portals. Portals come in
different colors and types. The types are as follows: fixed portals
which are always found in the same place, moving portals which are found
in a specific area of the dungeon but vary in their location within
that area, and random portals which can appear any place throughout the
dungeons at any time. Every so often in addition to a wandering monster
roll, there is a wandering portal roll. All of these portals show up in
corridors or doorways. There are also portals that show up in certain
types of rooms. If you enter any room that has more than six visible
doors it is possible that some of the doors are portals to somewhere
else. Rooms that rotate, spin or move in odd ways also may have portals
involved.
The portals show up as a faint shimmer in the air and
if players are running/fleeing something it is possible that they can
pass through a portal before they realize that they are doing so, which
is why I introduced them to portals that just appeared ahead of them so
that they knew it could happen and is one of the risks of blindly fleeing
in this dungeon. That faint shimmer in the air can be black, brown,
red, orange, green, yellow, blue, purple, violet, gray, white, silver,
and gold. The color tells you specially or generally where you might be
transported modified by the type (fixed, moving or random. The only
thing I will reveal about the portals right now is that it should be
easily guessed that the black portals lead to certain death so you might
lead or drive a monster(s) into it.
What the players have discovered so far is that:
Fixed
portals of brown always transport you to the same location somewhere
else on the level you are on. Fixed portals of yellow always transport
you to the same location somewhere else on several levels deeper than
the one you are on. Fixed portals of gray always transport you to the
same location somewhere else many levels deeper that the level you are
on.
Moving portals of blue always transport you to some other
dimension, apparently an alternate version of the world you started on.
Random portals of silver transport you to somewhere else on the same
planet a very long way away.
Hail Fellow and Well Met! This is my Original Dungeons & Dragons blog named for my main campaign The Ruins of Murkhill™. I have been playing and refereeing OD&D since Sept. of 1975. I am apt to talk about almost anything game related here. Open Ended Original Edition Old School Fantasy Adventure Sandbox Role Playing Games™ (OEOEFASRPG™) The Open-Ended Sandbox Exploration of Dungeons, Wilderness and Cities. World Building is one of the great pleasures of life.
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