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Monday, December 5, 2022

The Three Base Classes (re: my thoughts about abilities)

These are some thoughts about the three base classes riffing off my thoughts about abilities found here.

How about this for the three base classes:

Warriors instead of Fighting-Men
Holy Warriors instead of Clerics and replacing Paladins BTW
Mages instead of Magic-Users

How about a maximum of 10 levels?

Warriors are hands down the best pure fighters?

Holy Warriors are good fighters, but really powerful against undead and unholy things? And keep the Paladin limitations of behavior? If Holy Warriors are not Holy, they become just Warriors.

Holy Warriors have their own spell list and can cast 1st Level Spells at 1st Level, 2nd Level Spells at 2nd Level, ... and 10th Level Spells at 10th Level?  Their Spell list has fewer spells and is specialized.

How about 1st Level Mages can cast 1st Level Spells, 2nd Level Mages can cast 2nd Level Spells, .... and 10th Level Mages can cast 10th Level Spells?

In those cases where there is a Spell overlap between Holy Warriors and Mages, there is a distinct difference between the spells for the two classes, they are similar, but different. Minimize the existence of overlapping spells as much as makes sense.

Only one type of Mage, not split into a lot of different types; however, the player can focus his Mage on a particular type of spell. The limitations come from the chosen focus and the limitations of the time commitment of what one person can do. You can still learn everything (not really) if you can live long enough.

Holy Warriors are the good guys that Clerics were supposed to be, but rarely ever were. 

Warriors gain some features of Rangers and can enhance different variations by choosing a focus. Only one class of Warrior, but you can customize through play and in collaboration with the referee.

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