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Saturday, September 11, 2021

Crimson Escalation

 Crimson Escalation


What if you could speed-up DnD combat while making battles more exciting, realistic, and fun? All that with a minimum of bookkeeping!

Let's help Venger Satanis get this Kickstarter to the Stretch Goal. You only need to kick in $1.00 (or more if you are feeling generous. 516 people have already pledged $733 and he only needs $267 to hit the Stretch Goal. I backed it and I encourage you to do it too. It is only a $1.00 and I want to see that bonus mentioned below at the bottom. Have a little fun and throw in $1.00, you spend more than that on anything and everything these days. $1 menus are gone, but this one is still here. Throw $1.00 in and smile, you did a good thing.

This KS is to fund a standalone PDF, allowing gamers who love D20 fantasy RPGs to have Crimson Escalation at their fingertips.  Sure, you could start using it without throwing in a buck; I don't mind.  But if you want to see something like Crimson Escalation proliferate throughout the hobby, like I do, back this sucker for $1 and let's see what happens.

If you want short, brutal combat that ups the tension every single round - without having to keep track of stuff (besides which round it is), this might be for you!  I've found the majority of combats never go beyond the 4th round using this method (7 rounds max).

Feel free to give it a try before backing this project, just to see if it's as good as promised.  You won't be disappointed.  That's the Venger Satanis guarantee! 

This blog post has all the basic information (including an embedded link to Crimson Dragon Slayer D20): https://vengersatanis.blogspot.com/2021/08/crimson-escalation.html

Here's a direct link to the FREE Crimson Dragon Slayer D20 PDF (page 7, if you want to go right to the mechanic itself): https://www.drivethrurpg.com/product/303380/Crimson-Dragon-Slayer-D20-Revised

So, let's talk about this PDF... it's going to have a cover page, a page for Rob and I to give some background on Crimson Escalation, a page covering the basics of the mechanic along with extraneous details (What happens if people join the battle a couple rounds in?  What if a character already has a wider crit range than everyone else?), and a page at the end for credits.

The KS funds will be used to pay for layout (bloodstains on parchment don't just come out with a little soap and water, you know) and the already acquired artwork.

The Stretch Goal of $1,000 is a bonus - the Ten Commandments For Immersion. Who doesn't want their game to be more immersive?

2 comments:

  1. Or you could just take the Escalation die mechanics from the free 13th Age SRD and use them with your OSR game. Simple patch, versatile for all sorts of homebrew event timers, doesn't require backing or waiting for a kickstarter, and will certainly accelerate your combats. I see no need to pay someone to reinvent the wheel here.

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    1. Dick McGee, if you had read my entire post you would see that he has already offered the whole thing for free and there is no need to pay him a dime if you don't want to. Had you read the post, you would know that it was all offered free and the Kickstarter was just for people who 1. want a pretty pdf file and 2. want to support him in his endeavors. Again, as pointed out, in the Kickstarter he posted links where you can get the all the information free of charge.

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