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Tuesday, June 2, 2020

2020 - The Year of Blackmoor - 50th Anniversary - Day One Hundred and Fifty-Three

Celebrating 2020 - The Year of Blackmoor - 50th Anniversary of Blackmoor and of Role-Playing!

Now we are going to look at what Arneson calls:


Special Interests
Many characters wonder what they should spend their money on and what it will get for them in exchange. Just accumulating the money is not really enough of a guide in some case, as to what players do between expeditions, besides healing themselves up. So the following is presented as a supplement or alternative to the players.
Instead of awarding points for money and Jewels acquired in the depths of the Dungeon or hoarding items against the indefinite future, the players will receive NO points until they acquire the items listed below unless it happens to already fall within the area of their interest.
Yes, an alternate XP method that involves earning XP only when you spend the money on your interests. 
Definition of Terms

Note he says "Experience gained while drunk does not count but treasure does.*"

There does not seem to be a note that corresponds to this particular asterisk.



Given that Arneson would have 20 or 21 at the point this was used, I am not too surprised at this. I think of when I started playing in college and what our game might have been like had our group been entirely male instead of a 50/50 male/female mix.



I am really curious as to how long or how much this alternative XP method was used. Perhaps that will be addressed in a future Secrets of Blackmoor.film. 



If your thing is accumulating wealth and it is stolen, you could lose levels too! Ouch!



Just like in real life, your deeds must be witnessed and attested to by others in order to count towards fame. If a player desires to become famous, how does he treat all the other party members, do you think?



Yes, earn XP for charity and good deeds, but beware if the Cleric refuses the offering it could be bad for you.



This category could include almost anything.



A method that takes into account the "honesty of the propreitor vs the actual value of the goods and services received....:Price gouging and all manner of things can happen to get some of that player gold.



This begins a section where during character creation the Character Class and motivation are determined. Additional dice rolls can be made to created a more varied character.

The remainder of this section are the tables and examples of how it is done.

Then we come to:



Magical Research could occupy a lot of player time and effort, as well as risk.



Given some of the stories I have heard of Arneson's rather quirky sense of humor, I can see him some really dry textbook to read and then quizzing him on it to verify that he did the research, as the way of playing this out.



I am pretty sure he never did this, but think of making players learn a real world language in order to gain one in the game. No, OK!

Tomorrow:
How to Become a Bad Guy
(Basic Procedures)

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