Celebrating 2020 - The Year of Blackmoor - 50th Anniversary of Blackmoor and of Role-Playing!
Today is Part 54 (Part A) of my series of looks at OD&D starting with Monsters & Treasure Volume 2.
**For those coming in, in the middle of this series I am giving you my take on OD&D during my first exposure starting in Sept of 1975. For this first part it is just the first three books of the original woodgrain box set and prior to obtaining the Greyhawk, Blackmoor and later Supplements.**
Today we start with out look at Miscellaneous Magic and, like Magic Swords, this is a longer section:
Did I mention that Crystal Balls are fragile and have to be packed carefully to prevent damage. Use of these is tricky and the results are often uncertain, but every now and then they make it all worth it.
On a roll of 6, the results will be unclear or very misleading or nothing will be seen. They will also cause 1d6 damage to the user when the initial check on a d6 is 6.
This item is reliable unlike the previous two. There is a cost to using it though. The user must attune himself to the amulet with a drop of his own blood. Thereafter it will drain one hit point per Turn of use.
This item is highly sought after, of course you never know how many uses it may have remaining. A must item if you are going against a cabal of Evil High Priests.
It is not safe for living things to enter a Bag of Holding. There is no air and while most things in a Bag of Holding are ignored, even magic items, living creatures in a Bag of Holding attract the attention of all manner of hungry interdimensional beings.
In all other respect Elementals are as previously described and amended.
Efreeti are otherwise as previously described and amended.
In addition, since this places your opponent at a disadvantage, the wearer gains a +2 to offense when wearing this item.
The perfect thing to leap that pit trap with, of course that assumes there was only one pit trap in that corridor or room. Also helpful with underground streams and rivers, as well as ravines and such.
Tomorrow we will continue with Miscellaneous Magic Items.
Today is Part 54 (Part A) of my series of looks at OD&D starting with Monsters & Treasure Volume 2.
**For those coming in, in the middle of this series I am giving you my take on OD&D during my first exposure starting in Sept of 1975. For this first part it is just the first three books of the original woodgrain box set and prior to obtaining the Greyhawk, Blackmoor and later Supplements.**
Today we start with out look at Miscellaneous Magic and, like Magic Swords, this is a longer section:
Did I mention that Crystal Balls are fragile and have to be packed carefully to prevent damage. Use of these is tricky and the results are often uncertain, but every now and then they make it all worth it.
On a roll of 6, the results will be unclear or very misleading or nothing will be seen. They will also cause 1d6 damage to the user when the initial check on a d6 is 6.
This item is reliable unlike the previous two. There is a cost to using it though. The user must attune himself to the amulet with a drop of his own blood. Thereafter it will drain one hit point per Turn of use.
This item is highly sought after, of course you never know how many uses it may have remaining. A must item if you are going against a cabal of Evil High Priests.
It is not safe for living things to enter a Bag of Holding. There is no air and while most things in a Bag of Holding are ignored, even magic items, living creatures in a Bag of Holding attract the attention of all manner of hungry interdimensional beings.
In all other respect Elementals are as previously described and amended.
Efreeti are otherwise as previously described and amended.
In addition, since this places your opponent at a disadvantage, the wearer gains a +2 to offense when wearing this item.
Every Eleven Character wanted one of these as soon as the first one was given out. Later after the Greyhawk Supplement and Thieves were added there were some fierce negotiations over items such as these.
The rest is required because horses although faster have less endurance than men, and horses cannot travel at that speed for a full day unless they have been trained into it over a long time and are grain fed.
Very popular item in dungeons and caves. They also allow you to walk across a body of water.
The perfect thing to leap that pit trap with, of course that assumes there was only one pit trap in that corridor or room. Also helpful with underground streams and rivers, as well as ravines and such.
Tomorrow we will continue with Miscellaneous Magic Items.
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