Night Shift: Veterans of the Supernatural Wars RPG
Elf Lair Games presents a horror/urban fantasy RPG by two industry veterans, debuting a new system derived from old-school mechanics.
Night Shift: Veterans of the Supernatural Wars
Debuting the new Elf Lair Games house system, O.G.R.E.S., Night Shift is an urban fantasy, horror, and dark modern supernatural game that uses old-school mechanics derived from the original, basic, expert, and advanced versions of the World's Most Famous Role Playing Game. It allows you to mimic all the tropes of just about any film, TV series, or novels you like.
All of the following are possible with Night Shift:
- Cheerleaders that are chosen to slay vampires, granted with extranormal powers to accomplish their destiny;
- Sisters imbued with the power of chosen witches;
- Worlds where Fae of all manner battle in the politics of light and dark;
- The great-grandniece of a famous gunslinger inherits the legacy of the demon hunter;
- A world where two brothers armed with knowledge and weapons hunt the supernatural in their father's name;
- And more!
Night Shift is built to handle just about any sort of urban fantasy you can dream up, using the tropes of classic horror-based television, motion pictures, comics, and novels.
Designed by industry veterans Jason Vey and Timothy Brannan, whose names have appeared in such products as Buffy the Vampire Slayer, Ghosts of Albion, Doctor Who: Adventures in Time and Space, C.J. Carella's WitchCraft, All Flesh Must be Eaten!, Nightbane, Amazing Adventures, Castles & Crusades and more, this game brings together two noted designers with decades of combined experience.
Within its pages, you'll find:
- Complete character generation using familiar stats
- Major character archetypes, including the Survivor ("I've seen something weird"), Veteran ("I hunt something weird"), Chosen One ("I am the weird thing that other weird things fear"), Theosophist ("I see weird dead things"), Psychic ("I sense and control something weird"), Sage ("I study weird things"), and Witch/Warlock ("I am something weird")
- Complete rules for magic, psychic powers, and necromancy/spirit channeling
- Customizable supernatural character race--play a werewolf, vampire, succubus, or fae
- An optional skills system to expand what your character can do
- A simple rules system comprised of three basic mechanics, designed for fast and intuitive play
- Variant styles and levels of play that modify the system to represent gritty, realistic, and cinematic styles
- A GM section with tips and tricks on creating a series, seasons, and more, as well as guildelines for building custom character classes
- A full bestiary with all of the classic monsters like werewolves, vampires, demons, devils, zombies, mummies, and a few new surprises
- Several complete mini-settings you can use to get up and running right away
- Conversion rules to use the game with Original and B/X, and O.R.C.S (Elf Lair's Spellcraft & Swordplay) systems
- A complete alternate combat system, which hearkens back to the very earliest days of the hobby, before the publication of the first version of the World's Most Famous RPG.