This is the OD&D Denham Tracts Monster Reference, just for fun, I went through the entire Denham Tracts list and treated each one as a unique monster and came up with the following:
1. Alholdes
Number Appearing: 1-6
Armor Class: 3
Move in Inches: 9
Hit Dice: 4
% In Lair: 15%
Treasure Type: Type D
Description: Malevolent household spirits, often hoard small valuables.
2. Apparitions
Number Appearing: 1-4
Armor Class: 7
Move in Inches: 18 (ethereal/floating)
Hit Dice: 2+1
% In Lair: 25%
Treasure Type: None
Description: Ghostly forms, harmless unless provoked.
3. Banshees
Number Appearing: 1-4
Armor Class: 4
Move in Inches: 12
Hit Dice: 4
% In Lair: 15%
Treasure Type: Type D
Description: Wailing spirits whose cries foretell death.
4. Barguests
Number Appearing: 1-6
Armor Class: 4
Move in Inches: 12
Hit Dice: 3+2
% In Lair: 20%
Treasure Type: Type D
Description: Hellhound-like spirits that hunt in packs.
5. Blackmen
Number Appearing: 1-8
Armor Class: 5
Move in Inches: 12
Hit Dice: 3
% In Lair: 15%
Treasure Type: Type C
Description: Dark, shadowy humanoids, often found in forests.
6. Boggy-boes
Number Appearing: 2-12
Armor Class: 6
Move in Inches: 12
Hit Dice: 2
% In Lair: 15%
Treasure Type: Type C
Description: Swamp-dwelling spirits, foul-smelling and mischievous.
7. Boguests
Number Appearing: 1-3
Armor Class: 4
Move in Inches: 9
Hit Dice: 3+1
% In Lair: 15%
Treasure Type: Type D
Description: Haunting spirits of abandoned houses, frighten trespassers.
8. Bonelesses
Number Appearing: 1-4
Armor Class: 3
Move in Inches: 6
Hit Dice: 5
% In Lair: 20%
Treasure Type: Type D
Description: Gelatinous or amorphous undead, dissolves flesh.
9. Brown-men
Number Appearing: 2-12
Armor Class: 5
Move in Inches: 12
Hit Dice: 2
% In Lair: 15%
Treasure Type: Type B
Description: Woodland tricksters, mimic sounds to confuse travelers.
10. Buckies
Number Appearing: 1-6
Armor Class: 7
Move in Inches: 9
Hit Dice: 1
% In Lair: 25%
Treasure Type: 1-3 SP each
Description: Mischievous forest sprites, lead travelers astray.
11. Cauld-lads
Number Appearing: 2-12
Armor Class: 6
Move in Inches: 6
Hit Dice: 1/2
% In Lair: 25%
Treasure Type: 1-3 SP each
Description: Household sprites that stir pots and misplace tools.
12. Calcars
Number Appearing: 2-12
Armor Class: 6
Move in Inches: 12
Hit Dice: 2+1
% In Lair: 15%
Treasure Type: Type C
Description: Mischievous fae, known for sudden bursts of laughter and confusion.
13. Centaurs
Number Appearing: 1-6
Armor Class: 4
Move in Inches: 18
Hit Dice: 4+1
% In Lair: 20%
Treasure Type: Type D
Description: Noble forest guardians, half-human, half-horse.
14. Chittifaces
Number Appearing: 1-6
Armor Class: 6
Move in Inches: 9
Hit Dice: 1/2
% In Lair: 20%
Treasure Type: 1-3 SP each
Description: Small, grotesque prankster spirits, often frighten livestock.
15. Clabbernappers
Number Appearing: 2-6
Armor Class: 5
Move in Inches: 9
Hit Dice: 2+1
% In Lair: 15%
Treasure Type: Type C
Description: Mischievous spirits known to knock over objects with glee.
16. Cluricauns
Number Appearing: 1-6
Armor Class: 4
Move in Inches: 12
Hit Dice: 3
% In Lair: 15%
Treasure Type: Type C
Description: Drunken household spirits, often steal silver or drink ale.
17. Corpse lights
Number Appearing: 2-12
Armor Class: 7
Move in Inches: 18 (floating)
Hit Dice: 1+1
% In Lair: 25%
Treasure Type: 1-6 SP each
Description: Ethereal lights that lure travelers into danger.
18. Cowes
Number Appearing: 1-6
Armor Class: 5
Move in Inches: 12
Hit Dice: 3
% In Lair: 15%
Treasure Type: Type C
Description: Ghostly cattle spirits, occasionally herd travelers into marshes.
19. Cutties
Number Appearing: 2-12
Armor Class: 6
Move in Inches: 12
Hit Dice: 2
% In Lair: 15%
Treasure Type: Type C
Description: Small forest sprites, playful but occasionally aggressive.
20. Death-hearses
Number Appearing: 1-3
Armor Class: 4
Move in Inches: 18
Hit Dice: 3+1
% In Lair: 15%
Treasure Type: Type D
Description: Spectral vehicles drawn by undead steeds, often omen of death.
21. Dick-a-Tuesdays
Number Appearing: 1-3
Armor Class: 6
Move in Inches: 12
Hit Dice: 1
% In Lair: 15%
Treasure Type: Type C
Description: Rural prankster spirits, harmless mischief in farms.
22. Doubles
Number Appearing: 1-4
Armor Class: 4
Move in Inches: 12
Hit Dice: 3+1
% In Lair: 15%
Treasure Type: Type C
Description: Spirits that mimic living beings, often confusing adventurers.
23. Dobbies
Number Appearing: 2-12
Armor Class: 6
Move in Inches: 12
Hit Dice: 2
% In Lair: 15%
Treasure Type: Type C
Description: Mischievous household spirits, often move small objects.
24. Dudmen
Number Appearing: 1-12
Armor Class: 7
Move in Inches: 9
Hit Dice: 1/2
% In Lair: 25%
Treasure Type: 1-3 SP each
Description: Tiny impish creatures, fond of tricks.
25. Dunnies
Number Appearing: 1-8
Armor Class: 5
Move in Inches: 12
Hit Dice: 2+1
% In Lair: 20%
Treasure Type: Type C
Description: Woodland spirits, known for subtle pranks.
26. Fauns
Number Appearing: 1-6
Armor Class: 5
Move in Inches: 12
Hit Dice: 3+1
% In Lair: 20%
Treasure Type: Type D
Description: Forest spirits, half-human, half-goat, mischievous yet protective.
27. Fates
Number Appearing: 1-4
Armor Class: 4
Move in Inches: 15
Hit Dice: 4+2
% In Lair: 20%
Treasure Type: Type D
Description: Guiding spirits, sometimes intervene in mortal lives.
28. Fairies
Number Appearing: 4-20
Armor Class: 7
Move in Inches: 18 (flying)
Hit Dice: 1
% In Lair: 25%
Treasure Type: 1-6 SP each
Description: Small magical beings, usually playful or mischievous.
29. Fetches
Number Appearing: 1-4
Armor Class: 6
Move in Inches: 12
Hit Dice: 2+1
% In Lair: 20%
Treasure Type: None
Description: Doppelgänger spirits, appear as omens of death.
30. Follets
Number Appearing: 2-8
Armor Class: 6
Move in Inches: 12
Hit Dice: 1+1
% In Lair: 15%
Treasure Type: 1-6 SP each
Description: Woodland sprites, playful, sometimes lead travelers astray.
31. Freiths
Number Appearing: 1-8
Armor Class: 6
Move in Inches: 9
Hit Dice: 1/2
% In Lair: 25%
Treasure Type: 1-3 SP each
Description: Household tricksters, sometimes helpful but mostly mischievous.
32. Friars’ Lanthorns
Number Appearing: 1-8
Armor Class: 6
Move in Inches: 12
Hit Dice: 1
% In Lair: 25%
Treasure Type: Type A
Description: Ghostly lanterns carried by invisible spirits, lure travelers at night.
33. Gabriel-hounds
Number Appearing: 1-4
Armor Class: 3
Move in Inches: 18
Hit Dice: 5
% In Lair: 20%
Treasure Type: Type D
Description: Large spectral hounds, hunt intruders and omens.
34. Gallybeggars
Number Appearing: 1-8
Armor Class: 6
Move in Inches: 9
Hit Dice: 1
% In Lair: 25%
Treasure Type: 1-3 SP each
Description: Wandering trickster spirits, known to beg and prank villagers.
35. Ghouls
Number Appearing: 1-12
Armor Class: 3
Move in Inches: 9
Hit Dice: 2+1
% In Lair: 30%
Treasure Type: Type C
Description: Flesh-eating undead, lurk in graveyards or ruins.
36. Goblins
Number Appearing: 40-400
Armor Class: 6
Move in Inches: 6
Hit Dice: 1
% In Lair: 50%
Treasure Type: 1-6 SP each
Description: Standard humanoid tricksters, often ambush travelers in numbers.
37. Gnomes
Number Appearing: 2-12
Armor Class: 6
Move in Inches: 12
Hit Dice: 2
% In Lair: 15%
Treasure Type: Type C
Description: Earth spirits, crafty and skilled in mechanical tricks.
38. Grants
Number Appearing: 1-4
Armor Class: 3
Move in Inches: 6
Hit Dice: 5
% In Lair: 25%
Treasure Type: Type D
Description: Large forest spirits, strong and territorial.
39. Gringes
Number Appearing: 2-6
Armor Class: 6
Move in Inches: 12
Hit Dice: 2
% In Lair: 25%
Treasure Type: 1-6 SP each
Description: Spindle-legged forest spirits, curious but sometimes aggressive.
40. Gy-Carlins
Number Appearing: 1-4
Armor Class: 4
Move in Inches: 12
Hit Dice: 3+1
% In Lair: 15%
Treasure Type: Type C
Description: Hag-like spirits, manipulate and curse mortals.
41. Gytrashes
Number Appearing: 1-6
Armor Class: 5
Move in Inches: 12
Hit Dice: 4+1
% In Lair: 30%
Treasure Type: Type C
Description: Malevolent spectral cattle, often herd travelers into danger.
42. Hob-headlesses
Number Appearing: 1-6
Armor Class: 5
Move in Inches: 12
Hit Dice: 2+1
% In Lair: 20%
Treasure Type: Type C
Description: Headless spirits or undead, patrol old forests.
43. Hob-thrusts
Number Appearing: 1-6
Armor Class: 5
Move in Inches: 12
Hit Dice: 3
% In Lair: 15%
Treasure Type: Type C
Description: Mischievous household spirits, enjoy scaring children.
44. Hobbits
Number Appearing: 1-8
Armor Class: 6
Move in Inches: 9
Hit Dice: 1
% In Lair: 10%
Treasure Type: 1-6 SP each
Description: Small humanoids, skilled at hiding and foraging.
45. Hobhoulards
Number Appearing: 1-6
Armor Class: 5
Move in Inches: 12
Hit Dice: 3
% In Lair: 20%
Treasure Type: Type C
Description: Forest spirits that attack intruders with stealth and cunning.
46. Hobby-Lanthorns
Number Appearing: 1-4
Armor Class: 6
Move in Inches: 12
Hit Dice: 1
% In Lair: 20%
Treasure Type: Type C
Description: Floating lantern spirits, mislead travelers.
47. Hudskins
Number Appearing: 1-6
Armor Class: 7
Move in Inches: 6
Hit Dice: 1/2
% In Lair: 20%
Treasure Type: 1-3 SP each
Description: Forest spirits often near water, play tricks on wanderers.
48. Imps
Number Appearing: 1-6
Armor Class: 6
Move in Inches: 12 (flying)
Hit Dice: 1
% In Lair: 25%
Treasure Type: 1-3 SP each
Description: Small magical tricksters, prone to mischief and pranks.
49. Incubuses
Number Appearing: 1-4
Armor Class: 5
Move in Inches: 12 (flying)
Hit Dice: 2+1
% In Lair: 15%
Treasure Type: Type C
Description: Malevolent seducers, feed on life force.
50. Jemmy-burties
Number Appearing: 1-6
Armor Class: 6
Move in Inches: 12
Hit Dice: 2
% In Lair: 15%
Treasure Type: Type C
Description: Small mischievous spirits, skilled in minor illusions.
51. Kelpies
Number Appearing: 1-4
Armor Class: 5
Move in Inches: 18 (swimming)
Hit Dice: 3+1
% In Lair: 15%
Treasure Type: Type C
Description: Water spirits that lure riders to watery graves.
52. Kidnappers
Number Appearing: 1-4
Armor Class: 5
Move in Inches: 12
Hit Dice: 2+1
% In Lair: 15%
Treasure Type: Type C
Description: Humanoids who abduct children or livestock for evil ends.
53. Klurics
Number Appearing: 1-4
Armor Class: 5
Move in Inches: 12
Hit Dice: 2
% In Lair: 15%
Treasure Type: Type C
Description: Variant of Korreds, more elusive, forest guardians.
54. Korreds
Number Appearing: 1-4
Armor Class: 5
Move in Inches: 12
Hit Dice: 2+1
% In Lair: 20%
Treasure Type: Type C
Description: Woodland spirits, often craft stonework or protect natural groves.
55. Korigans
Number Appearing: 1-6
Armor Class: 6
Move in Inches: 9
Hit Dice: 1+1
% In Lair: 15%
Treasure Type: 1-6 SP each
Description: Trickster spirits, known for minor magical interference.
56. Korreds (variant)
Number Appearing: 1-3
Armor Class: 5
Move in Inches: 12
Hit Dice: 2
% In Lair: 10%
Treasure Type: Type B
Description: Less aggressive, focus on craft and small pranks.
57. Leprechauns
Number Appearing: 1-6
Armor Class: 6
Move in Inches: 12
Hit Dice: 1+1
% In Lair: 15%
Treasure Type: Type B
Description: Mischievous treasure hoarders, fond of gold and coins.
58. Lian-hanshees
Number Appearing: 1-4
Armor Class: 4
Move in Inches: 12
Hit Dice: 4
% In Lair: 15%
Treasure Type: Type D
Description: Variant of banshees, focused on haunting rivers or lakes.
59. Larrs
Number Appearing: 1-2
Armor Class: 5
Move in Inches: 12
Hit Dice: 2
% In Lair: 15%
Treasure Type: Type C
Description: Goblin-like spirits, enjoy minor harassment of villagers.
60. Lubberkins
Number Appearing: 1-6
Armor Class: 6
Move in Inches: 9
Hit Dice: 1+1
% In Lair: 10%
Treasure Type: 1-6 SP each
Description: Tiny household helpers, occasionally mischievous.
61. Madcaps
Number Appearing: 1-12
Armor Class: 6
Move in Inches: 12
Hit Dice: 1
% In Lair: 25%
Treasure Type: 1-6 SP each
Description: Humanoid tricksters, create chaos in villages and forests.
62. Mahounds
Number Appearing: 1-6
Armor Class: 4
Move in Inches: 15
Hit Dice: 4+2
% In Lair: 20%
Treasure Type: Type D
Description: Large, fearsome hound spirits, hunt intruders relentlessly.
63. Mannikins
Number Appearing: 2-12
Armor Class: 6
Move in Inches: 6
Hit Dice: 1
% In Lair: 20%
Treasure Type: 1-6 SP each
Description: Tiny humanoids, often harmless but curious about travelers.
64. Mawkins
Number Appearing: 1-6
Armor Class: 5
Move in Inches: 12
Hit Dice: 2
% In Lair: 15%
Treasure Type: Type C
Description: Mischievous spirits that haunt farms and pastures.
65. Mock-beggars
Number Appearing: 2-8
Armor Class: 7
Move in Inches: 12
Hit Dice: 1+1
% In Lair: 15%
Treasure Type: 1-3 SP each
Description: Trickster spirits disguised as beggars, steal small valuables.
66. Miffies
Number Appearing: 2-12
Armor Class: 6
Move in Inches: 12
Hit Dice: 1/2
% In Lair: 20%
Treasure Type: 1-3 SP each
Description: Tiny mischief-makers, unsettle livestock and travelers.
67. Mum-pokers
Number Appearing: 1-6
Armor Class: 6
Move in Inches: 12
Hit Dice: 2
% In Lair: 20%
Treasure Type: Type C
Description: Small household spirits, known for pranks and hiding items.
68. Nickies
Number Appearing: 2-12
Armor Class: 7
Move in Inches: 12
Hit Dice: 1/2
% In Lair: 25%
Treasure Type: 1-3 SP each
Description: Small water spirits, sometimes helpful to travelers near streams.
69. Nicknevins
Number Appearing: 2-8
Armor Class: 6
Move in Inches: 12
Hit Dice: 2+1
% In Lair: 20%
Treasure Type: Type C
Description: Variant water spirits, playful but occasionally troublesome.
70. Nickers
Number Appearing: 1-3
Armor Class: 5
Move in Inches: 18
Hit Dice: 2+1
% In Lair: 15%
Treasure Type: Type D
Description: Water horse spirits, lure travelers near lakes and rivers.
71. Nymphs
Number Appearing: 1-4
Armor Class: 5
Move in Inches: 12
Hit Dice: 2+1
% In Lair: 15%
Treasure Type: Type C
Description: Nature spirits, guardians of forests or groves.
72. Nixes
Number Appearing: 1-8
Armor Class: 5
Move in Inches: 15
Hit Dice: 1+1
% In Lair: 20%
Treasure Type: Type C
Description: Water spirits or merfolk, sometimes trick travelers.
73. Nisses
Number Appearing: 1-6
Armor Class: 6
Move in Inches: 12
Hit Dice: 2
% In Lair: 15%
Treasure Type: Type C
Description: Household spirits, usually protective but can be mischievous.
74. Pans
Number Appearing: 1-6
Armor Class: 5
Move in Inches: 12
Hit Dice: 3+1
% In Lair: 20%
Treasure Type: Type D
Description: Woodland spirits, musical and mischievous, lovers of revelry.
75. Peg-powlers
Number Appearing: 1-6
Armor Class: 6
Move in Inches: 12
Hit Dice: 1
% In Lair: 20%
Treasure Type: 1-3 SP each
Description: Spirits of ponds and mills, sometimes helpful, sometimes tricksters.
76. Pigmies
Number Appearing: 2-12
Armor Class: 7
Move in Inches: 9
Hit Dice: 1/2
% In Lair: 20%
Treasure Type: 1-3 SP each
Description: Tiny humanoid tricksters, live in forests or rocky hills.
77. Puckles
Number Appearing: 2-8
Armor Class: 5
Move in Inches: 12
Hit Dice: 2
% In Lair: 20%
Treasure Type: Type C
Description: Small forest tricksters, lure travelers into trouble.
78. Pucks
Number Appearing: 1-12
Armor Class: 7
Move in Inches: 18
Hit Dice: 1/2
% In Lair: 25%
Treasure Type: 1-6 SP each
Description: Mischievous fae, known for pranks and illusions.
79. Redmen
Number Appearing: 2-12
Armor Class: 5
Move in Inches: 12
Hit Dice: 3
% In Lair: 20%
Treasure Type: Type C
Description: Mysterious humanoid spirits, red-clad and capricious.
80. Robin-Goodfellows
Number Appearing: 1-8
Armor Class: 6
Move in Inches: 12
Hit Dice: 2
% In Lair: 15%
Treasure Type: 1-6 SP each
Description: Trickster spirits, helpful at times, mischievous at others.
81. Robinets
Number Appearing: 1-6
Armor Class: 7
Move in Inches: 9
Hit Dice: 1/2
% In Lair: 20%
Treasure Type: 1-3 SP each
Description: Woodland defenders, similar to sprites but less powerful.
82. Rubbers / Rubbles
Number Appearing: 2-8
Armor Class: 6
Move in Inches: 9
Hit Dice: 1
% In Lair: 15%
Treasure Type: 1-3 SP each
Description: Mischievous spirits that move objects or trip travelers.
83. Scrags
Number Appearing: 2-12
Armor Class: 5
Move in Inches: 12
Hit Dice: 3
% In Lair: 20%
Treasure Type: Type C
Description: Forest spirits, hostile toward intruders.
84. Scrats
Number Appearing: 3-12
Armor Class: 6
Move in Inches: 12
Hit Dice: 2
% In Lair: 20%
Treasure Type: Type C
Description: Small, mischievous woodland spirits.
85. Shady
Number Appearing: 1-4
Armor Class: 7
Move in Inches: 12
Hit Dice: 2+2
% In Lair: 10%
Treasure Type: Type C
Description: Variant of Shadows, more elusive and silent.
86. Shadows
Number Appearing: 1-6
Armor Class: 7
Move in Inches: 12
Hit Dice: 2+2
% In Lair: 10%
Treasure Type: Type C
Description: Dark, insubstantial entities, drain energy from living beings.
87. Sirens
Number Appearing: 1-4
Armor Class: 5
Move in Inches: 18 (swimming)
Hit Dice: 4+1
% In Lair: 15%
Treasure Type: Type D
Description: Water spirits that lure sailors to their doom.
88. Sprites
Number Appearing: 2-12
Armor Class: 7
Move in Inches: 18 (flying)
Hit Dice: 1+1
% In Lair: 20%
Treasure Type: 1-6 SP each
Description: Small winged fae, playful and elusive.
89. Sylphs
Number Appearing: 1-8
Armor Class: 6
Move in Inches: 18
Hit Dice: 2
% In Lair: 15%
Treasure Type: Type B
Description: Air spirits, rarely seen, cause minor wind-related disturbances.
90. Sylvans
Number Appearing: 2-12
Armor Class: 6
Move in Inches: 12
Hit Dice: 2
% In Lair: 15%
Treasure Type: Type C
Description: Forest guardians, capable of minor enchantments.
91. Succubuses
Number Appearing: 1-4
Armor Class: 3
Move in Inches: 15
Hit Dice: 4+2
% In Lair: 20%
Treasure Type: Type E
Description: Seductive, malevolent spirits that drain life from victims.
92. Thrummy-caps
Number Appearing: 1-8
Armor Class: 6
Move in Inches: 12
Hit Dice: 2+1
% In Lair: 15%
Treasure Type: Type C
Description: Forest tricksters with bright caps, distract and confuse travelers.
93. Tom-Tumblers
Number Appearing: 1-3
Armor Class: 5
Move in Inches: 12
Hit Dice: 2
% In Lair: 20%
Treasure Type: Type C
Description: Acrobat spirits, capable of tumbling and confusing travelers.
94. Tritons
Number Appearing: 2-8
Armor Class: 5
Move in Inches: 18 (swimming)
Hit Dice: 3+1
% In Lair: 15%
Treasure Type: Type D
Description: Amphibious humanoids, guardians of coastal waters.
95. Trows
Number Appearing: 1-8
Armor Class: 5
Move in Inches: 12
Hit Dice: 3+1
% In Lair: 15%
Treasure Type: Type C
Description: Cave-dwelling spirits, hostile and cunning.
96. Urchins
Number Appearing: 4-20
Armor Class: 7
Move in Inches: 12
Hit Dice: 1
% In Lair: 25%
Treasure Type: 1-6 SP each
Description: Small street spirits, playful and nimble.
97. Waiths
Number Appearing: 1-4
Armor Class: 4
Move in Inches: 12
Hit Dice: 3+1
% In Lair: 15%
Treasure Type: Type D
Description: Restless spirits of the dead, haunt old graveyards.
98. Warlocks
Number Appearing: 1-6
Armor Class: 6
Move in Inches: 12
Hit Dice: 2+1
% In Lair: 20%
Treasure Type: Type C
Description: Humanoids wielding dark magic, often allied with spirits.
99. Whitewomen
Number Appearing: 1-6
Armor Class: 4
Move in Inches: 12
Hit Dice: 3+1
% In Lair: 15%
Treasure Type: Type D
Description: Female spirits of folklore, often seen in lonely places.
100. Wirrikows
Number Appearing: 1-4
Armor Class: 4
Move in Inches: 9
Hit Dice: 3+1
% In Lair: 10%
Treasure Type: Type D
Description: Minor spirits, haunting roads and river crossings.
101. Hobby-Lanthorns
Number Appearing: 1-4
Armor Class: 6
Move in Inches: 12
Hit Dice: 1
% In Lair: 20%
Treasure Type: Type C
Description: Floating lantern-like spirits, lead travelers astray.
102. Hob-headlesses
Number Appearing: 1-6
Armor Class: 5
Move in Inches: 12
Hit Dice: 2+1
% In Lair: 20%
Treasure Type: Type C
Description: Headless undead spirits, haunt roads and fields.
103. Hobhoulards
Number Appearing: 1-6
Armor Class: 5
Move in Inches: 12
Hit Dice: 3
% In Lair: 20%
Treasure Type: Type C
Description: Mischievous forest spirits, attack intruders with tricks.
104. Hob-thrusts
Number Appearing: 1-6
Armor Class: 5
Move in Inches: 12
Hit Dice: 3
% In Lair: 15%
Treasure Type: Type C
Description: Malicious household spirits, known for throwing objects.
105. Hags
Number Appearing: 1-4
Armor Class: 3
Move in Inches: 12
Hit Dice: 4+1
% In Lair: 20%
Treasure Type: Type D
Description: Wicked female spirits, often cast curses and spells.
106. Hobgoblins
Number Appearing: 6-60
Armor Class: 8
Move in Inches: 6
Hit Dice: 1/3
% In Lair: 20%
Treasure Type: 1-2 SP each
Description: Small humanoid tricksters, dwell in hills and forests.
107. Gy-Carlins
Number Appearing: 1-4
Armor Class: 4
Move in Inches: 12
Hit Dice: 3+1
% In Lair: 15%
Treasure Type: Type C
Description: Hag-like spirits or witches, known for curses and mischief.
108. Gytrashes
Number Appearing: 1-6
Armor Class: 5
Move in Inches: 12
Hit Dice: 4+1
% In Lair: 30%
Treasure Type: Type C
Description: Malevolent spectral cattle, haunt pastures at night.
109. Cauld-lads
Number Appearing: 2-12
Armor Class: 6
Move in Inches: 6
Hit Dice: 1/2
% In Lair: 25%
Treasure Type: 1-3 SP each
Description: Household spirits, pranksters, often hide small items.
110. Calcars
Number Appearing: 2-12
Armor Class: 6
Move in Inches: 12
Hit Dice: 2+1
% In Lair: 15%
Treasure Type: Type C
Description: Humanoid forest spirits, known for ambushing travelers.
111. Clabbernappers
Number Appearing: 2-6
Armor Class: 5
Move in Inches: 9
Hit Dice: 2+1
% In Lair: 15%
Treasure Type: Type C
Description: Mischievous spirits, make loud banging noises to frighten people.
112. Cluricauns
Number Appearing: 1-6
Armor Class: 4
Move in Inches: 12
Hit Dice: 3
% In Lair: 15%
Treasure Type: Type C
Description: Small, capricious spirits, often drunk or fond of wine.
113. Corpse lights / Candles
Number Appearing: 2-12
Armor Class: 7
Move in Inches: 18 (floating)
Hit Dice: 1+1
% In Lair: 25%
Treasure Type: 1-6 SP each
Description: Ghostly lights, mislead travelers into danger.
114. Doubles
Number Appearing: 1-4
Armor Class: 4
Move in Inches: 12
Hit Dice: 3+1
% In Lair: 15%
Treasure Type: Type C
Description: Doppelganger spirits, mimic humans to confuse and scare.
115. Dudmen
Number Appearing: 1-12
Armor Class: 7
Move in Inches: 9
Hit Dice: 1/2
% In Lair: 25%
Treasure Type: 1-3 SP each
Description: Impish creatures, playful but occasionally troublesome.
116. Dobbies
Number Appearing: 2-12
Armor Class: 6
Move in Inches: 12
Hit Dice: 2
% In Lair: 15%
Treasure Type: Type C
Description: Household spirits, assist or prank inhabitants depending on mood.
117. Dunies
Number Appearing: 1-8
Armor Class: 5
Move in Inches: 12
Hit Dice: 2+1
% In Lair: 20%
Treasure Type: Type C
Description: Humanoid spirits, often work near farmsteads or cottages.
118. Fates
Number Appearing: 1-4
Armor Class: 4
Move in Inches: 15
Hit Dice: 4+2
% In Lair: 20%
Treasure Type: Type D
Description: Supernatural entities controlling the destiny of mortals.
119. Fairies
Number Appearing: 4-20
Armor Class: 7
Move in Inches: 18 (flying)
Hit Dice: 1
% In Lair: 25%
Treasure Type: 1-6 SP each
Description: Winged fae, playful and helpful, sometimes mischievous.
120. Follets
Number Appearing: 2-8
Armor Class: 6
Move in Inches: 12
Hit Dice: 1+1
% In Lair: 15%
Treasure Type: 1-6 SP each
Description: Tiny spirits, capable of minor magic and playful tricks.