Pages

Translate

Monday, September 8, 2025

OD&D Denham Tracts Monster Reference - Attacks/Damage in Standard OD&D Style

OD&D Denham Tracts Monster Reference - Attacks/Damage in Standard OD&D Style

1. Alholdes - 1 claw/1d4

2. Apparitions - 1 touch/1d6 (ethereal)

3. Banshees - 1 scream/1d6 (fear)

4. Barguests - 2 claws/1d6 each

5. Blackmen - 1 club/1d6

6. Boggy-boes - 1 slam/1d6

7. Boguests - 1 claw/1d6

8. Bonelesses - 1 crush/1d8

9. Brown-men - 1 club/1d4

10. Buckies - 1 mischief/— (non-lethal)

11. Cauld-lads - 1 mischief/— (non-lethal)

12. Calcars - 1 slap/1d4

13. Centaurs - 1 hoof/1d6 + 1 bow/1d6

14. Chittifaces - 1 punch/1d4

15. Clabbernappers - 1 strike/1d6

16. Cluricauns - 1 club/1d6

17. Corpse lights - 1 touch/1d6 (drain)

18. Cowes - 1 gore/1d6

19. Cutties - 1 scratch/1d4

20. Death-hearses - 1 spectral trampling/2d6

21. Dick-a-Tuesdays - 1 prank/— (non-lethal)

22. Doubles - 1 mimic/1d4

23. Dobbies - 1 pinch/1d4

24. Dudmen - 1 poke/1d3

25. Dunnies - 1 hit/1d6

26. Fauns - 1 hoof/1d6 + 1 horn/1d4

27. Fates - 1 touch/1d6 (magical)

28. Fairies - 1 pinch/1d3

29. Fetches - 1 touch/1d6 (drain)

30. Follets - 1 pinch/1d3

31. Freiths - 1 poke/1d3

32. Friars’ Lanthorns - 1 touch/1d3 (burn)

33. Gabriel-hounds - 2 bite/1d6 each

34. Gallybeggars - 1 pinch/1d3

35. Ghouls - 1 claw/1d4 + 1 bite/1d6

36. Goblins - 1 spear/1d6

37. Gnomes - 1 club/1d4

38. Grants - 2 fists/1d6 each

39. Gringes - 1 club/1d4

40. Gy-Carlins - 1 claw/1d6

41. Gytrashes - 1 gore/1d6

42. Hob-headlesses - 1 axe/1d6

43. Hob-thrusts - 1 club/1d6

44. Hobbits - 1 dagger/1d4

45. Hobhoulards - 1 claw/1d6

46. Hobby-Lanthorns - 1 touch/1d3 (light burn)

47. Hudskins - 1 splash/1d3 (cold water)

48. Imps - 1 sting/1d3 (poison)

49. Incubuses - 1 touch/1d4 + drain 1 HP

50. Jemmy-burties - 1 pinch/1d3

51. Kelpies - 1 bite/1d6 + 1 drag/1d6

52. Kidnappers - 1 club/1d6

53. Klurics - 1 club/1d6

54. Korreds - 1 fist/1d6

55. Korigans - 1 poke/1d3

56. Korreds (variant) - 1 fist/1d4

57. Leprechauns - 1 poke/1d3

58. Lian-hanshees - 1 scream/1d6 (fear)

59. Larrs - 1 club/1d6

60. Lubberkins - 1 poke/1d3

61. Madcaps - 1 slap/1d3

62. Mahounds - 2 bite/1d6 each

63. Mannikins - 1 poke/1d3

64. Mawkins - 1 pinch/1d4

65. Mock-beggars - 1 slap/1d3

66. Miffies - 1 poke/1d3

67. Mum-pokers - 1 poke/1d4

68. Nickies - 1 splash/1d3 (cold water)

69. Nicknevins - 1 splash/1d4 (water)

70. Nickers - 1 bite/1d6

71. Nymphs - 1 slap/1d4

72. Nixes - 1 splash/1d4

73. Nisses - 1 poke/1d4

74. Pans - 1 hoof/1d6 + 1 slap/1d4

75. Peg-powlers - 1 splash/1d3 (water)

76. Pigmies - 1 poke/1d3

77. Puckles - 1 poke/1d4

78. Pucks - 1 pinch/1d3

79. Redmen - 1 club/1d6

80. Robin-Goodfellows - 1 poke/1d4

81. Robinets - 1 poke/1d3

82. Rubbers / Rubbles - 1 throw/1d4

83. Scrags - 1 club/1d6

84. Scrats - 1 poke/1d4

85. Shady - 1 touch/1d6 (drain)

86. Shadows - 1 touch/1d6 (drain)

87. Sirens - 1 song/1d6 (charm)

88. Sprites - 1 pinch/1d3

89. Sylphs - 1 gust/1d3 (wind)

90. Sylvans - 1 club/1d6

91. Succubuses - 1 touch/1d6 + drain 1d6

92. Thrummy-caps - 1 poke/1d4

93. Tom-Tumblers - 1 slap/1d4

94. Tritons - 1 trident/1d6 + 1 bite/1d4

95. Trows - 1 club/1d6

96. Urchins - 1 poke/1d3

97. Waiths - 1 touch/1d6 (drain)

98. Warlocks - 1 spell/1d6

99. Whitewomen - 1 touch/1d6 (fear)

100. Wirrikows - 1 poke/1d6

101. Hobby-Lanthorns - 1 touch/1d3 (light burn)

102. Hob-headlesses - 1 axe/1d6

103. Hobhoulards - 1 claw/1d6

104. Hob-thrusts - 1 club/1d6

105. Hags - 1 claw/1d6 + spell/1d4

106. Hobgoblins - 1 spear/1d4

107. Gy-Carlins - 1 claw/1d6

108. Gytrashes - 1 gore/1d6

109. Cauld-lads - 1 mischief/—

110. Calcars - 1 slap/1d4

111. Clabbernappers - 1 strike/1d6

112. Cluricauns - 1 club/1d6

113. Corpse lights / Candles - 1 touch/1d6 (drain)

114. Doubles - 1 mimic/1d4

115. Dudmen - 1 poke/1d3

116. Dobbies - 1 pinch/1d4

117. Dunies - 1 hit/1d6

118. Fates - 1 touch/1d6 (magical)

119. Fairies - 1 pinch/1d3

120. Follets - 1 pinch/1d3


OD&D Denham Tracts Monster Reference

This is the OD&D Denham Tracts Monster Reference, just for fun, I went through the entire Denham Tracts list and treated each one as a unique monster and came up with the following:

 1. Alholdes

Number Appearing: 1-6

Armor Class: 3

Move in Inches: 9

Hit Dice: 4

% In Lair: 15%

Treasure Type: Type D

Description: Malevolent household spirits, often hoard small valuables.


2. Apparitions

Number Appearing: 1-4

Armor Class: 7

Move in Inches: 18 (ethereal/floating)

Hit Dice: 2+1

% In Lair: 25%

Treasure Type: None

Description: Ghostly forms, harmless unless provoked.


3. Banshees

Number Appearing: 1-4

Armor Class: 4

Move in Inches: 12

Hit Dice: 4

% In Lair: 15%

Treasure Type: Type D

Description: Wailing spirits whose cries foretell death.


4. Barguests

Number Appearing: 1-6

Armor Class: 4

Move in Inches: 12

Hit Dice: 3+2

% In Lair: 20%

Treasure Type: Type D

Description: Hellhound-like spirits that hunt in packs.


5. Blackmen

Number Appearing: 1-8

Armor Class: 5

Move in Inches: 12

Hit Dice: 3

% In Lair: 15%

Treasure Type: Type C

Description: Dark, shadowy humanoids, often found in forests.


6. Boggy-boes

Number Appearing: 2-12

Armor Class: 6

Move in Inches: 12

Hit Dice: 2

% In Lair: 15%

Treasure Type: Type C

Description: Swamp-dwelling spirits, foul-smelling and mischievous.


7. Boguests

Number Appearing: 1-3

Armor Class: 4

Move in Inches: 9

Hit Dice: 3+1

% In Lair: 15%

Treasure Type: Type D

Description: Haunting spirits of abandoned houses, frighten trespassers.


8. Bonelesses

Number Appearing: 1-4

Armor Class: 3

Move in Inches: 6

Hit Dice: 5

% In Lair: 20%

Treasure Type: Type D

Description: Gelatinous or amorphous undead, dissolves flesh.


9. Brown-men

Number Appearing: 2-12

Armor Class: 5

Move in Inches: 12

Hit Dice: 2

% In Lair: 15%

Treasure Type: Type B

Description: Woodland tricksters, mimic sounds to confuse travelers.


10. Buckies

Number Appearing: 1-6

Armor Class: 7

Move in Inches: 9

Hit Dice: 1

% In Lair: 25%

Treasure Type: 1-3 SP each

Description: Mischievous forest sprites, lead travelers astray.


11. Cauld-lads

Number Appearing: 2-12

Armor Class: 6

Move in Inches: 6

Hit Dice: 1/2

% In Lair: 25%

Treasure Type: 1-3 SP each

Description: Household sprites that stir pots and misplace tools.


12. Calcars

Number Appearing: 2-12

Armor Class: 6

Move in Inches: 12

Hit Dice: 2+1

% In Lair: 15%

Treasure Type: Type C

Description: Mischievous fae, known for sudden bursts of laughter and confusion.


13. Centaurs

Number Appearing: 1-6

Armor Class: 4

Move in Inches: 18

Hit Dice: 4+1

% In Lair: 20%

Treasure Type: Type D

Description: Noble forest guardians, half-human, half-horse.


14. Chittifaces

Number Appearing: 1-6

Armor Class: 6

Move in Inches: 9

Hit Dice: 1/2

% In Lair: 20%

Treasure Type: 1-3 SP each

Description: Small, grotesque prankster spirits, often frighten livestock.


15. Clabbernappers

Number Appearing: 2-6

Armor Class: 5

Move in Inches: 9

Hit Dice: 2+1

% In Lair: 15%

Treasure Type: Type C

Description: Mischievous spirits known to knock over objects with glee.


16. Cluricauns

Number Appearing: 1-6

Armor Class: 4

Move in Inches: 12

Hit Dice: 3

% In Lair: 15%

Treasure Type: Type C

Description: Drunken household spirits, often steal silver or drink ale.


17. Corpse lights

Number Appearing: 2-12

Armor Class: 7

Move in Inches: 18 (floating)

Hit Dice: 1+1

% In Lair: 25%

Treasure Type: 1-6 SP each

Description: Ethereal lights that lure travelers into danger.


18. Cowes

Number Appearing: 1-6

Armor Class: 5

Move in Inches: 12

Hit Dice: 3

% In Lair: 15%

Treasure Type: Type C

Description: Ghostly cattle spirits, occasionally herd travelers into marshes.


19. Cutties

Number Appearing: 2-12

Armor Class: 6

Move in Inches: 12

Hit Dice: 2

% In Lair: 15%

Treasure Type: Type C

Description: Small forest sprites, playful but occasionally aggressive.


20. Death-hearses

Number Appearing: 1-3

Armor Class: 4

Move in Inches: 18

Hit Dice: 3+1

% In Lair: 15%

Treasure Type: Type D

Description: Spectral vehicles drawn by undead steeds, often omen of death.


21. Dick-a-Tuesdays

Number Appearing: 1-3

Armor Class: 6

Move in Inches: 12

Hit Dice: 1

% In Lair: 15%

Treasure Type: Type C

Description: Rural prankster spirits, harmless mischief in farms.


22. Doubles

Number Appearing: 1-4

Armor Class: 4

Move in Inches: 12

Hit Dice: 3+1

% In Lair: 15%

Treasure Type: Type C

Description: Spirits that mimic living beings, often confusing adventurers.


23. Dobbies

Number Appearing: 2-12

Armor Class: 6

Move in Inches: 12

Hit Dice: 2

% In Lair: 15%

Treasure Type: Type C

Description: Mischievous household spirits, often move small objects.


24. Dudmen

Number Appearing: 1-12

Armor Class: 7

Move in Inches: 9

Hit Dice: 1/2

% In Lair: 25%

Treasure Type: 1-3 SP each

Description: Tiny impish creatures, fond of tricks.


25. Dunnies

Number Appearing: 1-8

Armor Class: 5

Move in Inches: 12

Hit Dice: 2+1

% In Lair: 20%

Treasure Type: Type C

Description: Woodland spirits, known for subtle pranks.


26. Fauns

Number Appearing: 1-6

Armor Class: 5

Move in Inches: 12

Hit Dice: 3+1

% In Lair: 20%

Treasure Type: Type D

Description: Forest spirits, half-human, half-goat, mischievous yet protective.


27. Fates

Number Appearing: 1-4

Armor Class: 4

Move in Inches: 15

Hit Dice: 4+2

% In Lair: 20%

Treasure Type: Type D

Description: Guiding spirits, sometimes intervene in mortal lives.


28. Fairies

Number Appearing: 4-20

Armor Class: 7

Move in Inches: 18 (flying)

Hit Dice: 1

% In Lair: 25%

Treasure Type: 1-6 SP each

Description: Small magical beings, usually playful or mischievous.


29. Fetches

Number Appearing: 1-4

Armor Class: 6

Move in Inches: 12

Hit Dice: 2+1

% In Lair: 20%

Treasure Type: None

Description: Doppelgänger spirits, appear as omens of death.


30. Follets

Number Appearing: 2-8

Armor Class: 6

Move in Inches: 12

Hit Dice: 1+1

% In Lair: 15%

Treasure Type: 1-6 SP each

Description: Woodland sprites, playful, sometimes lead travelers astray.


31. Freiths

Number Appearing: 1-8

Armor Class: 6

Move in Inches: 9

Hit Dice: 1/2

% In Lair: 25%

Treasure Type: 1-3 SP each

Description: Household tricksters, sometimes helpful but mostly mischievous.


32. Friars’ Lanthorns

Number Appearing: 1-8

Armor Class: 6

Move in Inches: 12

Hit Dice: 1

% In Lair: 25%

Treasure Type: Type A

Description: Ghostly lanterns carried by invisible spirits, lure travelers at night.


33. Gabriel-hounds

Number Appearing: 1-4

Armor Class: 3

Move in Inches: 18

Hit Dice: 5

% In Lair: 20%

Treasure Type: Type D

Description: Large spectral hounds, hunt intruders and omens.


34. Gallybeggars

Number Appearing: 1-8

Armor Class: 6

Move in Inches: 9

Hit Dice: 1

% In Lair: 25%

Treasure Type: 1-3 SP each

Description: Wandering trickster spirits, known to beg and prank villagers.


35. Ghouls

Number Appearing: 1-12

Armor Class: 3

Move in Inches: 9

Hit Dice: 2+1

% In Lair: 30%

Treasure Type: Type C

Description: Flesh-eating undead, lurk in graveyards or ruins.


36. Goblins

Number Appearing: 40-400

Armor Class: 6

Move in Inches: 6

Hit Dice: 1

% In Lair: 50%

Treasure Type: 1-6 SP each

Description: Standard humanoid tricksters, often ambush travelers in numbers.


37. Gnomes

Number Appearing: 2-12

Armor Class: 6

Move in Inches: 12

Hit Dice: 2

% In Lair: 15%

Treasure Type: Type C

Description: Earth spirits, crafty and skilled in mechanical tricks.


38. Grants

Number Appearing: 1-4

Armor Class: 3

Move in Inches: 6

Hit Dice: 5

% In Lair: 25%

Treasure Type: Type D

Description: Large forest spirits, strong and territorial.


39. Gringes

Number Appearing: 2-6

Armor Class: 6

Move in Inches: 12

Hit Dice: 2

% In Lair: 25%

Treasure Type: 1-6 SP each

Description: Spindle-legged forest spirits, curious but sometimes aggressive.


40. Gy-Carlins

Number Appearing: 1-4

Armor Class: 4

Move in Inches: 12

Hit Dice: 3+1

% In Lair: 15%

Treasure Type: Type C

Description: Hag-like spirits, manipulate and curse mortals.


41. Gytrashes

Number Appearing: 1-6

Armor Class: 5

Move in Inches: 12

Hit Dice: 4+1

% In Lair: 30%

Treasure Type: Type C

Description: Malevolent spectral cattle, often herd travelers into danger.


42. Hob-headlesses

Number Appearing: 1-6

Armor Class: 5

Move in Inches: 12

Hit Dice: 2+1

% In Lair: 20%

Treasure Type: Type C

Description: Headless spirits or undead, patrol old forests.


43. Hob-thrusts

Number Appearing: 1-6

Armor Class: 5

Move in Inches: 12

Hit Dice: 3

% In Lair: 15%

Treasure Type: Type C

Description: Mischievous household spirits, enjoy scaring children.


44. Hobbits

Number Appearing: 1-8

Armor Class: 6

Move in Inches: 9

Hit Dice: 1

% In Lair: 10%

Treasure Type: 1-6 SP each

Description: Small humanoids, skilled at hiding and foraging.


45. Hobhoulards

Number Appearing: 1-6

Armor Class: 5

Move in Inches: 12

Hit Dice: 3

% In Lair: 20%

Treasure Type: Type C

Description: Forest spirits that attack intruders with stealth and cunning.


46. Hobby-Lanthorns

Number Appearing: 1-4

Armor Class: 6

Move in Inches: 12

Hit Dice: 1

% In Lair: 20%

Treasure Type: Type C

Description: Floating lantern spirits, mislead travelers.


47. Hudskins

Number Appearing: 1-6

Armor Class: 7

Move in Inches: 6

Hit Dice: 1/2

% In Lair: 20%

Treasure Type: 1-3 SP each

Description: Forest spirits often near water, play tricks on wanderers.


48. Imps

Number Appearing: 1-6

Armor Class: 6

Move in Inches: 12 (flying)

Hit Dice: 1

% In Lair: 25%

Treasure Type: 1-3 SP each

Description: Small magical tricksters, prone to mischief and pranks.


49. Incubuses

Number Appearing: 1-4

Armor Class: 5

Move in Inches: 12 (flying)

Hit Dice: 2+1

% In Lair: 15%

Treasure Type: Type C

Description: Malevolent seducers, feed on life force.


50. Jemmy-burties

Number Appearing: 1-6

Armor Class: 6

Move in Inches: 12

Hit Dice: 2

% In Lair: 15%

Treasure Type: Type C

Description: Small mischievous spirits, skilled in minor illusions.


51. Kelpies

Number Appearing: 1-4

Armor Class: 5

Move in Inches: 18 (swimming)

Hit Dice: 3+1

% In Lair: 15%

Treasure Type: Type C

Description: Water spirits that lure riders to watery graves.


52. Kidnappers

Number Appearing: 1-4

Armor Class: 5

Move in Inches: 12

Hit Dice: 2+1

% In Lair: 15%

Treasure Type: Type C

Description: Humanoids who abduct children or livestock for evil ends.


53. Klurics

Number Appearing: 1-4

Armor Class: 5

Move in Inches: 12

Hit Dice: 2

% In Lair: 15%

Treasure Type: Type C

Description: Variant of Korreds, more elusive, forest guardians.


54. Korreds

Number Appearing: 1-4

Armor Class: 5

Move in Inches: 12

Hit Dice: 2+1

% In Lair: 20%

Treasure Type: Type C

Description: Woodland spirits, often craft stonework or protect natural groves.


55. Korigans

Number Appearing: 1-6

Armor Class: 6

Move in Inches: 9

Hit Dice: 1+1

% In Lair: 15%

Treasure Type: 1-6 SP each

Description: Trickster spirits, known for minor magical interference.


56. Korreds (variant)

Number Appearing: 1-3

Armor Class: 5

Move in Inches: 12

Hit Dice: 2

% In Lair: 10%

Treasure Type: Type B

Description: Less aggressive, focus on craft and small pranks.


57. Leprechauns

Number Appearing: 1-6

Armor Class: 6

Move in Inches: 12

Hit Dice: 1+1

% In Lair: 15%

Treasure Type: Type B

Description: Mischievous treasure hoarders, fond of gold and coins.


58. Lian-hanshees

Number Appearing: 1-4

Armor Class: 4

Move in Inches: 12

Hit Dice: 4

% In Lair: 15%

Treasure Type: Type D

Description: Variant of banshees, focused on haunting rivers or lakes.


59. Larrs

Number Appearing: 1-2

Armor Class: 5

Move in Inches: 12

Hit Dice: 2

% In Lair: 15%

Treasure Type: Type C

Description: Goblin-like spirits, enjoy minor harassment of villagers.


60. Lubberkins

Number Appearing: 1-6

Armor Class: 6

Move in Inches: 9

Hit Dice: 1+1

% In Lair: 10%

Treasure Type: 1-6 SP each

Description: Tiny household helpers, occasionally mischievous.


61. Madcaps

Number Appearing: 1-12

Armor Class: 6

Move in Inches: 12

Hit Dice: 1

% In Lair: 25%

Treasure Type: 1-6 SP each

Description: Humanoid tricksters, create chaos in villages and forests.


62. Mahounds

Number Appearing: 1-6

Armor Class: 4

Move in Inches: 15

Hit Dice: 4+2

% In Lair: 20%

Treasure Type: Type D

Description: Large, fearsome hound spirits, hunt intruders relentlessly.


63. Mannikins

Number Appearing: 2-12

Armor Class: 6

Move in Inches: 6

Hit Dice: 1

% In Lair: 20%

Treasure Type: 1-6 SP each

Description: Tiny humanoids, often harmless but curious about travelers.


64. Mawkins

Number Appearing: 1-6

Armor Class: 5

Move in Inches: 12

Hit Dice: 2

% In Lair: 15%

Treasure Type: Type C

Description: Mischievous spirits that haunt farms and pastures.


65. Mock-beggars

Number Appearing: 2-8

Armor Class: 7

Move in Inches: 12

Hit Dice: 1+1

% In Lair: 15%

Treasure Type: 1-3 SP each

Description: Trickster spirits disguised as beggars, steal small valuables.


66. Miffies

Number Appearing: 2-12

Armor Class: 6

Move in Inches: 12

Hit Dice: 1/2

% In Lair: 20%

Treasure Type: 1-3 SP each

Description: Tiny mischief-makers, unsettle livestock and travelers.


67. Mum-pokers

Number Appearing: 1-6

Armor Class: 6

Move in Inches: 12

Hit Dice: 2

% In Lair: 20%

Treasure Type: Type C

Description: Small household spirits, known for pranks and hiding items.


68. Nickies

Number Appearing: 2-12

Armor Class: 7

Move in Inches: 12

Hit Dice: 1/2

% In Lair: 25%

Treasure Type: 1-3 SP each

Description: Small water spirits, sometimes helpful to travelers near streams.


69. Nicknevins

Number Appearing: 2-8

Armor Class: 6

Move in Inches: 12

Hit Dice: 2+1

% In Lair: 20%

Treasure Type: Type C

Description: Variant water spirits, playful but occasionally troublesome.


70. Nickers

Number Appearing: 1-3

Armor Class: 5

Move in Inches: 18

Hit Dice: 2+1

% In Lair: 15%

Treasure Type: Type D

Description: Water horse spirits, lure travelers near lakes and rivers.


71. Nymphs

Number Appearing: 1-4

Armor Class: 5

Move in Inches: 12

Hit Dice: 2+1

% In Lair: 15%

Treasure Type: Type C

Description: Nature spirits, guardians of forests or groves.


72. Nixes

Number Appearing: 1-8

Armor Class: 5

Move in Inches: 15

Hit Dice: 1+1

% In Lair: 20%

Treasure Type: Type C

Description: Water spirits or merfolk, sometimes trick travelers.


73. Nisses

Number Appearing: 1-6

Armor Class: 6

Move in Inches: 12

Hit Dice: 2

% In Lair: 15%

Treasure Type: Type C

Description: Household spirits, usually protective but can be mischievous.


74. Pans

Number Appearing: 1-6

Armor Class: 5

Move in Inches: 12

Hit Dice: 3+1

% In Lair: 20%

Treasure Type: Type D

Description: Woodland spirits, musical and mischievous, lovers of revelry.


75. Peg-powlers

Number Appearing: 1-6

Armor Class: 6

Move in Inches: 12

Hit Dice: 1

% In Lair: 20%

Treasure Type: 1-3 SP each

Description: Spirits of ponds and mills, sometimes helpful, sometimes tricksters.


76. Pigmies

Number Appearing: 2-12

Armor Class: 7

Move in Inches: 9

Hit Dice: 1/2

% In Lair: 20%

Treasure Type: 1-3 SP each

Description: Tiny humanoid tricksters, live in forests or rocky hills.


77. Puckles

Number Appearing: 2-8

Armor Class: 5

Move in Inches: 12

Hit Dice: 2

% In Lair: 20%

Treasure Type: Type C

Description: Small forest tricksters, lure travelers into trouble.


78. Pucks

Number Appearing: 1-12

Armor Class: 7

Move in Inches: 18

Hit Dice: 1/2

% In Lair: 25%

Treasure Type: 1-6 SP each

Description: Mischievous fae, known for pranks and illusions.


79. Redmen

Number Appearing: 2-12

Armor Class: 5

Move in Inches: 12

Hit Dice: 3

% In Lair: 20%

Treasure Type: Type C

Description: Mysterious humanoid spirits, red-clad and capricious.


80. Robin-Goodfellows

Number Appearing: 1-8

Armor Class: 6

Move in Inches: 12

Hit Dice: 2

% In Lair: 15%

Treasure Type: 1-6 SP each

Description: Trickster spirits, helpful at times, mischievous at others.


81. Robinets

Number Appearing: 1-6

Armor Class: 7

Move in Inches: 9

Hit Dice: 1/2

% In Lair: 20%

Treasure Type: 1-3 SP each

Description: Woodland defenders, similar to sprites but less powerful.


82. Rubbers / Rubbles

Number Appearing: 2-8

Armor Class: 6

Move in Inches: 9

Hit Dice: 1

% In Lair: 15%

Treasure Type: 1-3 SP each

Description: Mischievous spirits that move objects or trip travelers.


83. Scrags

Number Appearing: 2-12

Armor Class: 5

Move in Inches: 12

Hit Dice: 3

% In Lair: 20%

Treasure Type: Type C

Description: Forest spirits, hostile toward intruders.


84. Scrats

Number Appearing: 3-12

Armor Class: 6

Move in Inches: 12

Hit Dice: 2

% In Lair: 20%

Treasure Type: Type C

Description: Small, mischievous woodland spirits.


85. Shady

Number Appearing: 1-4

Armor Class: 7

Move in Inches: 12

Hit Dice: 2+2

% In Lair: 10%

Treasure Type: Type C

Description: Variant of Shadows, more elusive and silent.


86. Shadows

Number Appearing: 1-6

Armor Class: 7

Move in Inches: 12

Hit Dice: 2+2

% In Lair: 10%

Treasure Type: Type C

Description: Dark, insubstantial entities, drain energy from living beings.


87. Sirens

Number Appearing: 1-4

Armor Class: 5

Move in Inches: 18 (swimming)

Hit Dice: 4+1

% In Lair: 15%

Treasure Type: Type D

Description: Water spirits that lure sailors to their doom.


88. Sprites

Number Appearing: 2-12

Armor Class: 7

Move in Inches: 18 (flying)

Hit Dice: 1+1

% In Lair: 20%

Treasure Type: 1-6 SP each

Description: Small winged fae, playful and elusive.


89. Sylphs

Number Appearing: 1-8

Armor Class: 6

Move in Inches: 18

Hit Dice: 2

% In Lair: 15%

Treasure Type: Type B

Description: Air spirits, rarely seen, cause minor wind-related disturbances.


90. Sylvans

Number Appearing: 2-12

Armor Class: 6

Move in Inches: 12

Hit Dice: 2

% In Lair: 15%

Treasure Type: Type C

Description: Forest guardians, capable of minor enchantments.


91. Succubuses

Number Appearing: 1-4

Armor Class: 3

Move in Inches: 15

Hit Dice: 4+2

% In Lair: 20%

Treasure Type: Type E

Description: Seductive, malevolent spirits that drain life from victims.


92. Thrummy-caps

Number Appearing: 1-8

Armor Class: 6

Move in Inches: 12

Hit Dice: 2+1

% In Lair: 15%

Treasure Type: Type C

Description: Forest tricksters with bright caps, distract and confuse travelers.


93. Tom-Tumblers

Number Appearing: 1-3

Armor Class: 5

Move in Inches: 12

Hit Dice: 2

% In Lair: 20%

Treasure Type: Type C

Description: Acrobat spirits, capable of tumbling and confusing travelers.


94. Tritons

Number Appearing: 2-8

Armor Class: 5

Move in Inches: 18 (swimming)

Hit Dice: 3+1

% In Lair: 15%

Treasure Type: Type D

Description: Amphibious humanoids, guardians of coastal waters.


95. Trows

Number Appearing: 1-8

Armor Class: 5

Move in Inches: 12

Hit Dice: 3+1

% In Lair: 15%

Treasure Type: Type C

Description: Cave-dwelling spirits, hostile and cunning.


96. Urchins

Number Appearing: 4-20

Armor Class: 7

Move in Inches: 12

Hit Dice: 1

% In Lair: 25%

Treasure Type: 1-6 SP each

Description: Small street spirits, playful and nimble.


97. Waiths

Number Appearing: 1-4

Armor Class: 4

Move in Inches: 12

Hit Dice: 3+1

% In Lair: 15%

Treasure Type: Type D

Description: Restless spirits of the dead, haunt old graveyards.


98. Warlocks

Number Appearing: 1-6

Armor Class: 6

Move in Inches: 12

Hit Dice: 2+1

% In Lair: 20%

Treasure Type: Type C

Description: Humanoids wielding dark magic, often allied with spirits.


99. Whitewomen

Number Appearing: 1-6

Armor Class: 4

Move in Inches: 12

Hit Dice: 3+1

% In Lair: 15%

Treasure Type: Type D

Description: Female spirits of folklore, often seen in lonely places.


100. Wirrikows

Number Appearing: 1-4

Armor Class: 4

Move in Inches: 9

Hit Dice: 3+1

% In Lair: 10%

Treasure Type: Type D

Description: Minor spirits, haunting roads and river crossings.


101. Hobby-Lanthorns

Number Appearing: 1-4

Armor Class: 6

Move in Inches: 12

Hit Dice: 1

% In Lair: 20%

Treasure Type: Type C

Description: Floating lantern-like spirits, lead travelers astray.


102. Hob-headlesses

Number Appearing: 1-6

Armor Class: 5

Move in Inches: 12

Hit Dice: 2+1

% In Lair: 20%

Treasure Type: Type C

Description: Headless undead spirits, haunt roads and fields.


103. Hobhoulards

Number Appearing: 1-6

Armor Class: 5

Move in Inches: 12

Hit Dice: 3

% In Lair: 20%

Treasure Type: Type C

Description: Mischievous forest spirits, attack intruders with tricks.


104. Hob-thrusts

Number Appearing: 1-6

Armor Class: 5

Move in Inches: 12

Hit Dice: 3

% In Lair: 15%

Treasure Type: Type C

Description: Malicious household spirits, known for throwing objects.


105. Hags

Number Appearing: 1-4

Armor Class: 3

Move in Inches: 12

Hit Dice: 4+1

% In Lair: 20%

Treasure Type: Type D

Description: Wicked female spirits, often cast curses and spells.


106. Hobgoblins

Number Appearing: 6-60

Armor Class: 8

Move in Inches: 6

Hit Dice: 1/3

% In Lair: 20%

Treasure Type: 1-2 SP each

Description: Small humanoid tricksters, dwell in hills and forests.


107. Gy-Carlins

Number Appearing: 1-4

Armor Class: 4

Move in Inches: 12

Hit Dice: 3+1

% In Lair: 15%

Treasure Type: Type C

Description: Hag-like spirits or witches, known for curses and mischief.


108. Gytrashes

Number Appearing: 1-6

Armor Class: 5

Move in Inches: 12

Hit Dice: 4+1

% In Lair: 30%

Treasure Type: Type C

Description: Malevolent spectral cattle, haunt pastures at night.


109. Cauld-lads

Number Appearing: 2-12

Armor Class: 6

Move in Inches: 6

Hit Dice: 1/2

% In Lair: 25%

Treasure Type: 1-3 SP each

Description: Household spirits, pranksters, often hide small items.


110. Calcars

Number Appearing: 2-12

Armor Class: 6

Move in Inches: 12

Hit Dice: 2+1

% In Lair: 15%

Treasure Type: Type C

Description: Humanoid forest spirits, known for ambushing travelers.


111. Clabbernappers

Number Appearing: 2-6

Armor Class: 5

Move in Inches: 9

Hit Dice: 2+1

% In Lair: 15%

Treasure Type: Type C

Description: Mischievous spirits, make loud banging noises to frighten people.


112. Cluricauns

Number Appearing: 1-6

Armor Class: 4

Move in Inches: 12

Hit Dice: 3

% In Lair: 15%

Treasure Type: Type C

Description: Small, capricious spirits, often drunk or fond of wine.


113. Corpse lights / Candles

Number Appearing: 2-12

Armor Class: 7

Move in Inches: 18 (floating)

Hit Dice: 1+1

% In Lair: 25%

Treasure Type: 1-6 SP each

Description: Ghostly lights, mislead travelers into danger.


114. Doubles

Number Appearing: 1-4

Armor Class: 4

Move in Inches: 12

Hit Dice: 3+1

% In Lair: 15%

Treasure Type: Type C

Description: Doppelganger spirits, mimic humans to confuse and scare.


115. Dudmen

Number Appearing: 1-12

Armor Class: 7

Move in Inches: 9

Hit Dice: 1/2

% In Lair: 25%

Treasure Type: 1-3 SP each

Description: Impish creatures, playful but occasionally troublesome.


116. Dobbies

Number Appearing: 2-12

Armor Class: 6

Move in Inches: 12

Hit Dice: 2

% In Lair: 15%

Treasure Type: Type C

Description: Household spirits, assist or prank inhabitants depending on mood.


117. Dunies

Number Appearing: 1-8

Armor Class: 5

Move in Inches: 12

Hit Dice: 2+1

% In Lair: 20%

Treasure Type: Type C

Description: Humanoid spirits, often work near farmsteads or cottages.


118. Fates

Number Appearing: 1-4

Armor Class: 4

Move in Inches: 15

Hit Dice: 4+2

% In Lair: 20%

Treasure Type: Type D

Description: Supernatural entities controlling the destiny of mortals.


119. Fairies

Number Appearing: 4-20

Armor Class: 7

Move in Inches: 18 (flying)

Hit Dice: 1

% In Lair: 25%

Treasure Type: 1-6 SP each

Description: Winged fae, playful and helpful, sometimes mischievous.


120. Follets

Number Appearing: 2-8

Armor Class: 6

Move in Inches: 12

Hit Dice: 1+1

% In Lair: 15%

Treasure Type: 1-6 SP each

Description: Tiny spirits, capable of minor magic and playful tricks.