On the other hand, I have also never seen a group of players so single-minded in pursuing treasure with no apparent consideration of the hazards involved. I don't mean to insult any of my players, I am just amazed, that is all. Again maybe it is the long time since I reffed and the generation gap. I grew up on all kinds of fantasy fiction, fairy tales and folklore so perhaps I am by nature more cautious.
What these players did was to start on the 1st level of the dungeon, and then end up on the 3rd level, 6th level and 5th level of the dungeon. In the process they got involved with an odd artifact of the dungeon which is manifested in different ways in different parts of the dungeon and it moves around from time to time. In addition, I now have to create a fair amount of dungeon to keep from creating any obvious dimensional contradictions.
The players should bear in mind that they have not found all of the secret or hidden doors in all of the areas that they have been in, not everything is exactly as it may seem. In addition, they might want to reconsider getting too far into the dungeon without knowing more about the first level of the dungeon. Hopefully in the second game coming up we will have more players and that will give them more options and viewpoints.
I was encouraged when I found out that the 10 year old player was describing the fight with the giant snake to his mother and she kept asking "where did they take you that you saw a snake that big?" and he kept saying, "No mom, it was imaginary and going on with the story." I was also encouraged when I found out she is going to let him play again. :)
And in case it needs saying, I was very pleased -even though I was surprised with some of their decisions-with these players and with the game. I hope they all had as much fun as I did. More thoughts on this at a later time. Yes, I will keep editing these posts as I think of/remember things and as I get time.
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