On the opposite side of the corridor mentioned in this post are five rooms each is 20'x20'.
Hail Fellow and Well Met! This is my Original Dungeons & Dragons blog named for my main campaign The Ruins of Murkhill™. I have been playing and refereeing OD&D since September 13th (Friday) of 1975. I am apt to talk about almost anything game related here. Open Ended Original Edition Old School Fantasy Adventure Sandbox Role Playing Games™ (OEOEFASRPG™) The Open-Ended Sandbox Exploration of Dungeons, Wilderness and Cities. World Building is one of the great pleasures of life.
Sunday, February 5, 2023
Dungeon 23 Project - The Ruins of Mount Auyán (Day 036)
Saturday, February 4, 2023
Dungeon 23 Project - The Ruins of Mount Auyán (Day 035)
On the opposite side of the corridor mentioned in this post are five rooms each is 20'x20'.
Friday, February 3, 2023
Dungeon 23 Project - The Ruins of Mount Auyán (Day 034)
Dungeon 23 Project - The Ruins of Mount Auyán (Summary of January)
Here is my summary of my January 2023 #Dungeon23 creative work. The caveat here is that over the last 48 years of OD&D I have never once set down at a desk and created dungeon areas in the advance of a game. I have always created my dungeons in game on the fly and that has worked really well for me.
Here is what I have discovered over the first month:
1. Creating on the fly is much, much easier by orders of magnitude.
2. I am much more creative in the moment with players around me, than I am sitting at a desk by myself.
3. I have trouble just describing the room and what is in it, I default repeatedly to describing it through the players eyes.
4. Although the premise of #Dungeon23 is do one room per day for one level per month for 12 months to finish with 12 levels and 365 rooms, I am incapable of sticking to that.
Oh and one other comment, for me as both a referee and as a player the primary reason I do both is for exploration. Exploration is for the me, my favorite part of the game. I always want to know what is around the next corner or over the next hill. For me everything else is secondary to exploration.
Sooo to summarize here is what I have learned about the dungeon during the first month of #Dungeon23. On the first day I discovered Level One of the Dungeon - which I named The Ruins of Mount Auyán. At least I thought it was Level One. Turns out that an, as yet, unknown number of dungeon levels change places and so what is Level One changes from time to time. Don't know yet if all the dungeon levels change places or only a few of them. The other thing I have discovered is that this dungeon is going to be way more massive than I thought it was going to be when I started on day one.
Level One
Day One - 8 Rooms
Day Two - 1 Room with 15 doors
Day Three - 25 Rooms and a Stairway that leads to 30 sub-levels
Day Four - 2 Rooms
Day Five - 18 Rooms
The Dungeons shuffled itself overnight, so still calling this Level Two (even though it is at the Level One location, at least temporarily)
Day Six - 3 Rooms
Day Seven - One Room and a passage to into another world
Day Eight - 2 Rooms - My version of The Grue, which I call The Appetite
Day Nine - 1 Room
Day Ten - 6 Rooms - One has a magical forge
Day Eleven - 12 Rooms
Day Twelve - 40 Rooms
Day Thirteen - 3 Rooms
Day Fourteen - 1 Area (Room)
Day Fifteen - 1 Room - 3 Portals that will lead to other areas of the dungeon
Passing through a Portal to some other unknown level.
Day Sixteen - 2 Rooms
Day Seventeen - 1 Room - Awaken a King who has slept for centuries
Day Eighteen - 1 Room
Day Nineteen - 1 Room
Day Twenty - 1 Room (large cavern)
Day Twenty One - 1 Room
Day Twenty Two - 1 Room with ten cells
Day Twenty Three - 1 Room
Overnight things have shuffled again. There is an above ground Tower now.
The Tower
Day Twenty Four - Three rooms and a passage into another world partly described
Day Twenty Five - More exploration of another world outdoors
Now back to the dungeon, so still calling this Level Three (even though it is at the Level One location, at least temporarily)
Day Twenty Six - 1 Room (Area One) of a massive cavern.
Day Twenty Seven - 1 Room (Area One)(continued) of a massive cavern and partial description. There are 85 passages leading out of this cavern
Day Twenty Eight - 1 Room (Area 1A)
Day Twenty Nine - 1 Room (Area 1B)
Day Thirty - 1 Room (Area 1C)
Day Thirty One - 1 Room (Area 1D) 12 coffins whose occupants are awake and waiting.
Thursday, February 2, 2023
Dungeon 23 Project - The Ruins of Mount Auyán (Day 033)
Starting with Door #1 on the north wall next to the long mirrored wall. Stepping through this door into a corridor which runs straight for 20', makes a 90° turn and runs 30' where it dead ends into a T which runs north-south. To the right it extends north for an undetermined distance, to the left it extends the length of the mirrored wall and continues and indeterminate distance south. Away past the end of the mirrored wall it forms a T where a corridor from Door #4 on the south wall joins.
Along the back of the 100' mirrored wall plus 5' on either end are ten 10'x10 rooms (#2 through #11). These rooms most prominent feature is that they all have stone walls on the back of the mirrored wall; however from 4' high to 7' high by 9' wide there is a glass panel which provides a view into the main room on the other side of the wall. The view from the glass panel is obstructed by the damaged/shattered/missing areas of the mirrors on the other side of the wall. Each room has a long table shoved up against the wall just below the glass panel. There are four chairs at these tables and there is a second table and four chairs in each room. Empty shelves line both of the side walls. The walls between the rooms appear to be quite thin.
There is nothing else in these rooms.
Wednesday, February 1, 2023
Dungeon 23 Project - The Ruins of Mount Auyán (Day 032)
New Level
Room #1) An old broken stairway leads down from the ruins and rubble. It ends in the center of a large rectangular room that is mostly demolished, broken furniture (table and chairs litter the space) and rubble from broken stone work is scattered around. A couple of dozen skeletons, not the animated kind (at least not at the moment) are at various points around the room. Remnants of armor and broken weapons are present.
This room is 100'x60' and built of marble and granite. While the room was very ornate, everything is damaged with broken rock and stone everywhere. Also there are lots of scorch marks, as though very high heat was repeatedly present in this room.
Along one of the longer walls (the east wall) are many 5'x10' alcoves with arched opening. They may or may not have a door or a secret door at the back.
Along the opposite wall are floor to ceiling mirrors, now mostly broken.
The two end walls each have three doors ( three to the north and three to the south) for a total of six doors.
Looking forward to 2024 and the 50th Anniversary of the Original Dungeons & Dragons (Part Two)
Given the recent debacle with Wizards of the Coast and their complete silence so far on the 50th Anniversary of the Original Dungeons & Dragons, it does not look like they even have this event on their radar yet, if ever.
Yet given recent events, it is very much in their self-interest to make a big to do about the 50th Anniversary and use it to do something special for the fans.
Here is one proposal(others in the future): Go into DriveThruRPG and make OD&D and supplements POD, currently that has not been done.
Here is a link to a site that while it still exists, not all of the content comes up, so here I use an Internet Archive link.
Dungeons & Dragons (1974)--Brown Box, 1st print
The Red Book Vol 1 Newsletter from Rob Kuntz (free 26 pages 5,000 words)
Product DetailsBrand: The Red Book™With this FREE 26-page Newsletter, find out what Rob Kuntz has been up to, our exciting new releases... and so much more!
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Downloading the Newsletter requires that you submit your email address. If you prefer not to, you may download it directly (anonymously) from our Three Line Studio homepage.
In Memoriam
Kim Mohan who passed on December 12, 2022.
Kim was a long-time editor and game designer for
TSR/WotC. His many contributions to the RPG industry will
not be forgotten—But he will be sorely missed.
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Tuesday, January 31, 2023
Dungeon 23 Project - The Ruins of Mount Auyán (Day 031)
Area #1 continued: As you explore the cavern you find four stairways that lead down into the floor of the cavern to four areas that are carved out of the stone.
Area #1D: At the bottom of the stairway you find a blood stained door. That door is fastened shut from the outside. Beside the door is a sign in three languages. Even odds that an adventuring party will be able to read at least one of the languages. The sign says "Death to Those That Enter."
Behind that door is a 20'x60' room filled with 12 coffins. If you enter that room there will be 12 vampires awake and waiting for you. Should have listened to the sign.
Monday, January 30, 2023
Dungeon 23 Project - The Ruins of Mount Auyán (Day 030)
Area #1 continued: As you explore the cavern you find four stairways that lead down into the floor of the cavern to four areas that are carved out of the stone.
Area #1C: This stairway is a tight spiral and it leads deep into the earth over 100' and at the bottom is just a small area in front of a very large door. This door is massive and cannot be opened; however, if they examine the door closely they will find a normal sized secret door in the large door. This opens into a 40'x40' room with a 30' ceiling. Along both walls are a row of 15' foot tall statues of warriors with spears and shields, there are 10 on each side. At the end opposite the door is large golden throne and on the throne sits a huge man who must be 20' tall. Too handsome to be a giant and yet giant sized. In one hand he holds a key and in the other hand he hold a blade. He is frozen in position and might be a statue himself.
To his right and to his left are two chests, each 6' long by 3' wide by 4' in height. The lids of both are thrown back and both overflow with gold and silver, with gems and jewels and who know what else they might contain.
What do you do?
If they move forward, the giant man will come to life and ask them some questions, they will have choices to make and they must choose wisely.
What do you do?
There is a door behind the throne and he holds the key. Will they choose one of the chests they see or the hidden door? If they choose one of the chests, will they be free to leave or will they have to fight their way out? What about the hidden door, what lies behind it?
Sunday, January 29, 2023
#Dungeon 23 Project - The Ruins of Mount Auyán (Day 029)
Area #1 continued: As you explore the cavern you find four stairways that lead down into the floor of the cavern to four areas that are carved out of the stone.
Area #1B: At the bottom of the stairway is a landing about 10'x10' and the are no apparent doors. If you are lucky you will find one of the three secret doors (but you will never find more than one) and if you can open it, you will find a 10'x10' room with a table on the right side of the room. One the table is a small chest. On the left side of the room is a coffin. As you enter the room, vapor pours from the coffin and forms into a figure. If you live, the chest will contain a very special ring.
What do you do?
Saturday, January 28, 2023
#Dungeon 23 Project - The Ruins of Mount Auyán (Day 028)
Area #1 continued: As you explore the cavern you find four stairways that lead down into the floor of the cavern to four areas that are carved out of the stone.
Area #1A: A 20'x60' cellar has a heavy wood and metal door. If you can get inside, it is a wine cellar fully stocked, it gives every sign of having not been touched for a very long time. If you check, you will detect magic and if you take a individual bottles out and check, you will eventually find that you will detect magic on all the bottles and there are a great number of bottles. If you try some of the wine it will, taste to each of you, what you each think of as perfect. You will feel invigorated after drinking it.
*today was the anniversary of my wife's passing, this will be shared tomorrow.
Friday, January 27, 2023
#Dungeon 23 Project - The Ruins of Mount Auyán (Day 027)
Area #1 continued: When fully mapped the map cavern is 2300' feet long and 400' wide for much of its length and the ceiling height varies from about 120' to 300' feet. There are approximately 85 passages leading out of the cavern and some of them are seen to tend upwards and some tend downwards with the majority tending to be fairly level.
The floor of the cavern is somewhat level with large boulder laying here and there and lots of stalactites and stalagmites. Some have joined to become columns. A river runs through the cavern; however, it can be crossed easily due to a large fallen oblong boulder that it flows under. There are areas with thousands and thousands of mushrooms and other areas with cave pearls, their are opening in the floor that form pits and other that seem to have no bottom. There are a variety of stones of various minerals and some could be valuable or otherwise useful.
There is no sign of recent habitation, but there are a number of areas where smaller stones have been used to build walls. These areas give every indication that they were lived in and the faint remnants of wood furniture are still present.
What do you do?
Thursday, January 26, 2023
#Dungeon 23 Project - The Ruins of Mount Auyán (Day 026)
Wednesday, January 25, 2023
#Dungeon 23 Project - The Ruins of Mount Auyán (Day 025)
Tuesday, January 24, 2023
#Dungeon 23 Project - The Ruins of Mount Auyán (Day 024)
Monday, January 23, 2023
#Dungeon 23 Project - The Ruins of Mount Auyán (Day 023)
Previously " The door to your left once it is found leads into a corridor that runs for 100' until it reaches an intersection. It has doors on either side directly across from each other, one in each 20' section per side."
We continue.
#9 Fourth room on the left, the door opens into a 10'x10' room. This room is very dusty and the dust is disturbed, old furniture is broken recently and puddles of mostly dried blood are in several spots on the floor.
What do you do?
The dust on the floor will provide clues to a secret door. If it is located and opened, it leads almost directly into a stairwell which leads down to a small sub-level. On this sub-level they will find two dead elves and a dying dwarf.
What do you do?
Sunday, January 22, 2023
#Dungeon 23 Project - The Ruins of Mount Auyán (Day 022)
Previously " The door to your left once it is found leads into a corridor that runs for 100' until it reaches an intersection. It has doors on either side directly across from each other, one in each 20' section per side."
We continue.
#8 Third room on the left, the door opens into a 25'x50' room. There is a central aisle running the length of the room. On both sides of the aisle are cells with heavy iron bars. Inside each cell are large men chained to the wall. Each one is between 7.5' to 8.5' feet tall, broad and muscular. Jet black hair, olive skin, and striking facial features. All seem to be frozen, unmoving and unreacting. In each cell on a bench you can see what must be their gear, armor, swords or axes and such. When you first enter the cell area their is something written on the wall on a plaque. It is not in any language you recognize.
What do you do?
Do you try to enter a cell? If so, do you try to revive one of the men?
If the players manage to enter the cell and if they manage to revive on of the men, he will immediately snap his bonds and don his armor, taking up his weapons and other gear. He will speak, but you will not understand him. He will rummage through his kit and will pull out a potion and drink it, then you will be able to understand him. He will thank you for releasing him and will request that you help him set his companions free. He will be sure that you understand the urgency of leaving this area quickly and the danger to yourselves for helping him. Then he mentions rulers and kingdoms that you have never heard of. He will set about freeing all of his companions (ten total).
What do you do? Will you go with him or will you try to find a way to refuse? Will you try to find out how long they have been imprisoned and let them know that you do not know these kings and kingdoms of which he speaks?
Saturday, January 21, 2023
#Dungeon 23 Project - The Ruins of Mount Auyán (Day 021)
Previously " The door to your left once it is found lead into a corridor that runs for 100' until it reaches an intersection. It has doors on either side directly across from each other, one in each 20' section per side."
We continue.
#7 Third room on the right - the door opens into a 17'x18' room. The room is softly lit with candles. A rectangular table occupies the center of the room, there are 6 chairs around the table, all ornately decorated. The table and chairs are of a dark rich looking wood highly polished. A decorative cloth covers the table and a number of dishes are present each filled with hot food and the odors make your mouths water. Each dish sits on its own small round cloth to protect the decorative cloth below. There are two pitchers on the table one with a dark liquid and one with water. Both are beaded with moisture and a trace of frost on their exteriors.
There are six place settings on the able one for each chair. A clean folder napkin covers each plate. The food is hot, steaming and smells delicious. There are various spices, along with salt and butter on the table. Freshly baked bread it also on the table.
It is all waiting for you, what do you do?
If any are brave enough to eat, they will find food safe, nutritious and delicious. If they pack it up and take it all with them, including the table and chairs (important to take the whole thing), they will find that it will produce a complete meal, a variety of different meals, once a day, every day. No food can be taken away from the table and anything not eaten is part of the self-cleaning that happens once eating has stopped.
Friday, January 20, 2023
#Dungeon 23 Project - The Ruins of Mount Auyán (Day 020)
Previously " The door to your left once it is found lead into a corridor that runs for 100' until it reaches an intersection. It has doors on either side directly across from each other, one in each 20' section per side."
We continue.
#6 The second room on the right - the door- opens into a 5' wide hallway, it extends 25' and passes through an open door into an 15' diameter room with soft lighting and a large circular table centered in the room. There are 12 chairs around the table. The table has a number of scrolls on the table and other odds and ends.
Once everyone is in the room the door will close and the room will start to move, it will feel like the floor is dropping out from under them a little and there is a discernible feeling that they are moving. This goes on for a half an hour and then suddenly the movement stops and everyone feels heavy for moment as the room halts.
The door opens and looking out they can see they are in a large cavern and a cylinder extends from the roof of the cavern when ends at the floor in the room that they arrived in. The cavern is lit at a low level with something that is glowing everywhere. The roof is over 200' in height you estimate and the length and width of the cavern are much larger than that.
Stalactites and stalagmites are everywhere and the stalactites hang down from the roof 40' to 50' in length. There are many other formations and shapes throughout the area.
If all the players leave the room, then the door will close and the cylinder will retract into the roof. Or if at least one player stays in the room, then they will have the option of all returning to the room and it will rise and return them to where they came from.
If they end up staying in the cavern, they will hear the sound of running water coming from the direction they were facing when the exited the room. For convenience we will call that north. But the cavern is very large and they can only see a little ways, but there is a lot in the area to find. There are also at least 20 caves leading away from this large cavern.
If they explore they will find mushrooms and other fungi growing in various areas, these are edible. If they investigate there is a river about 40' wide and about 2' to 3' deep with a sandy gravel bottom. It has a lot of fish, frogs and other life. In the area of the river they will feel a fresh breeze, but discovering its source will be difficult.
If they stay were they are eventually various creatures will discover them in the room.
Thursday, January 19, 2023
#Dungeon 23 Project - The Ruins of Mount Auyán (Day 019)
Previously " The door to your left once it is found lead into a corridor that runs for 100' until it reaches an intersection. It has doors on either side directly across from each other, one in each 20' section per side."
We continue.
#5 The second room on the left is 15'x30' in size. You really struggle to open the door, once you are in the room you see that the walls are covered completely with tapestries and the floor is covered with a room. When you look at the ceiling, it too is covered with what looks like a rug that is attached fully to the ceiling. The floor looks like it is covered with grass, the ceiling looks like the sky and the walls look like trees and hills in the distance beyond the grass in each direction. Even the inside(back) of the door is covered.
What do you do?
The room does not appear to have anything else in it. If the party comes inside and allows the door to close they will be outdoors in the scene that was shown on all the tapestries and rugs. There will be just the tiniest outline of the door and the door handle, barely visible. Almost, but not quite, too insubstantial to be grasped. If they all wonder more than a few steps away from the door, they will not be able to find it again.
They feel the summer breeze, see the blue sky and the sun. Nothing looks remotely like anyplace they have been in their lives or anything they say near these ruins.
What do you do?
If they have not wondered too far from the door, they can go back into the dungeon or they can wonder away and exploring this world they are in, there will be plenty of adventure to find. What plane or dimension or perhaps parallel world this might be none can say.
Wednesday, January 18, 2023
#Dungeon 23 Project - The Ruins of Mount Auyán (Day 018)
Previously " The door to your left once it is found lead into a corridor that runs for 100' until it reaches an intersection. It has doors on either side directly across from each other, one in each 20' section per side."
We continue.
#4 The first room on the left is 20'x20' in size. When you open the door you are immediately surprised with the way your torch lights up the room. The ways and the ceiling are all covered, every inch, mirrors. In the reflection in the mirrors, everywhere you look, there beside you is a dragon, a small dragon, about the size of a large wolf. But when you look away from the mirror you cannot see a dragon or anything else in the room. As you look around, you feel a tap on your shoulder, you turn - seeing nothing - but in the mirrors it is obvious that it was the dragon and it looks at you expectantly.
What do you do? What do you try?
If you try talking with the dragon, you will hear its voice in your head and it will make a request of you and promise a reward if you help it.
What will you do? How will it turn out?
Tuesday, January 17, 2023
#Dungeon 23 Project - The Ruins of Mount Auyán (Day 017)
Monday, January 16, 2023
#Dungeon 23 Project - The Ruins of Mount Auyán (Day 016)
Room #1 (on this level) Continuing on from yesterday, you have decided to go through Portal A. On passing through the portal you feel like you were immersed in extremely cold water (you are not wet) and you are shivering when you come out the other side. You are in a room that has no visible doors, just blank featureless walls and as you stand there looking around the take on a wood grain pattern. The room is 20'x20'.
What do you do?
If they search for secret door they could find none or they could find up to four, one on each wall. Each of the four doors, if found and opened, lead into another room.
#2 The door in the wall directly in front of you as you came through the portal will lead into a 20'x30' room. The walls are covered in hanging cloth of a solid color under a thick layer of dust. The walls to your left and right have statues wearing armor, holding swords and shields, no dust is on the statues, or their armor or their weapons. There are six to your right and six to your left. There is a thick layer of dust on the floor. At the far end of the room is a large wooden chest on the floor, it is substantially reinforced with steel bands around it. The top had a lock. It is all covered with dust.
What do you do?
The lock is trapped and if they just start working on the lock they are likely to trip it and poison gas will be released requiring all to make a saving throw. A made saving throw allows other actions to be taken, but death will result within 12 hours if the appropriate spell is not cast. A missed saving throw means you are will soon be dead, a healing spell with keep you alive for up to 6 hours. The appropriate spell will save your life.
If they are careful the trap can be disabled by skillful use of two long thin metal tools. Then the chest can be unlocked. Once the chest is unlocked and the lid is raised the statues will come to life and they will attack you. They will fight with some degree of skill and you will soon wonder if their armor and/or shields are magical, fortunately the swords are not magic as only living creatures may use magical swords (other magical weapons, but not swords).
If you are successful in over coming the statues they will crumble away to dust leaving their armor (includes helm of course), shields and swords behind.
The Chest contains two large royal blue blankets of a very high quality wool, which if checked will detect magic. At the bottom of the chest are two platinum coins and two rings. The Rings will detect as magic.
What do you do?
Sunday, January 15, 2023
#Dungeon 23 Project - The Ruins of Mount Auyán (Day 015)
Returning to #Dungeon 23 Project - The Ruins of Mount Auyán (Day 006) we return to the 12 doors and take a look behind Door #6.
Area #70 - When you pass through this door you will go about 20' down the corridor to three - 3' wide by 8' tall shimmering forms in the air in front of you. You can barely see them by torch light, but would be more visible if you are using Light Stones (or equivalent). Those with the best site can see that one of these is yellow, one is green and one is blue.
What do you do?
Anything like a 10' pole or spear shoved into the shimmer will disappear at the point of contact, but if you pull it out it appears to be unharmed.
What do you do?
If you stick a hand into it, it will feel cool to your skin which will tingle on contact. When you pull your hand out it will be normal, but will still tingle a little.
What do you do?
Options would be to step through one of the three shimmers or to go back. If they go through they will find out that these are portals (for convenience A, B and C). Each portal goes to a completely different place and a completely different encounter(s). If they do not go through, then make note of that and continue with a different direction. Each encounter(s) is of a different difficulty on a different level of the dungeon. Each has a treasure commensurate with the difficulty of the encounter(s).
Random Artifact - 003
Powerful Artifact: Holy Warrior Sword: Any Holy Warrior of at least 5th Level can bring any Master Work quality sword and place it on the Altar pledging both it and his life in service. He will then fast and pray for 40 days and nights, after which if he is found worthy the sword will be imbued with a degree of power (elsewhere defined) and it will grow with him as he fights evil and Undead, if he is not found worthy, then the sword remains only a high quality sword. When he falls (he will die in service since he may not retire) any other Holy Warrior of at least 5th Level may claim the sword, but only if he also will place the sword on the Altar pledging both it and his life in service. He will then fast and pray for 40 days and nights, after which if he is found worthy he may carry and use the sword. If he is not found worthy, then he must leave the sword at the Altar for another to claim.
Holy Warrior aka replaces Clerics and Paladins. Holy Warriors are what I think Clerics should have been from the beginning. And maybe they started that way. I don't know if Arneson had the no edged weapons in Blackmoor or if that was all a Gygax adjustment to Clerics.
Saturday, January 14, 2023
Random Artifact - 002
Powerful Artifact: Arrows of Slaying, this is a quiver of 20 arrows, each of which are coated in silver and have a +3 to hit, when fired each arrow when it hits "appears" to be three arrows and the damage rolled for the single arrow is tripled. If used against undead, upon hitting it will burst into flame and burn for 10 rounds after which it is consumed and ceases to exist. It does 3d6 for each round that it burns in addition to the initial damage it caused. This means that it does 6d6 the first round and 3d6 for an additional 9 rounds versus undead. While it may be used in battle after battle against ordinary creatures, it can only be used successfully once each against undead. It will also burst into flame when hitting a troll doing double damage the first round and 3d6 the second round, but will not be consumed as with undead.
#Dungeon 23 Project - The Ruins of Mount Auyán (Day 014)
Returning to #Dungeon 23 Project - The Ruins of Mount Auyán (Day 006) we return to the 12 doors and take a look behind Door #5.
When you pass through this door you walk 10' and there is a stairway. If the party decides to descend the stairway they should be asked, do you really want to do that? If they continue, then they start down a long stairway that is moderately steep and straight. Once the entire party are 15' below the original floor level the walls at the top snap together and the first few steps disappear. As you continue down the stairs the step behind you vanish and the walls come together. It is normal for this to not be noticed, you would normally tell them something seems odd, but they have to think to look behind them. Once they have descended 30' the come to a landing and as the last party member enters the landing the stairs are gone and the walls have all joined behind them, there is no way back.
At the front of the landing (Area #69) there is an abyss that descends into the darkness. You are on the landing and on three sides are solid walls and on one side is the abyss. The abyss is 15' wide and on the other side is another landing and at the far side of it is a door.
What do you do?
If you dither for too long the side of the landing from the direction from which you came will start to vanish a little at a time.
What do you do?
If they all or some of the party reach the other side, they will find the door very difficult, but not impossible to open. If they are unable to reach the other side, well it sucks to be them. But they should be able to reach the other side if they choose their equipment well and the party is not composed of dwarves, gnomes and hobbits.
Friday, January 13, 2023
#Dungeon 23 Project - The Ruins of Mount Auyán (Day 013)
Returning to #Dungeon 23 Project - The Ruins of Mount Auyán (Day 006) we return to the 12 doors and take a look behind Door #4.
When you open the door there is a 25% chance that you will encounter 6-20 armed creatures and there is also a 75% that they will be waiting on you and will command you to surrender. Will you understand the language?
What do you do, if this comes to pass?
The first three rooms in this corridor are store rooms #66, #67 and #68, each 20'x20' and stacked floor to ceiling with many of barrels of flour, grain, molasses, honey, liquor, beans, rice and many other items. The quality will vary greatly from barrel to barrel.
What do you do?
Random Artifact - 001
Powerful Artifact: Armor of Angus, this armor was forged in the heart of the sun and bestowed upon the Holy Warrior Angus for who it is named. No one knows of what material it is made. When found it just looks like an old worn out suit of plate mail. Detect Magic only detects a faint aura of magic.
However, if worn continuously for 24 hours, all tarnish disappears and it shines brightly lighting the area around it in full daylight (that means that vampires for example, cannot stand against it. It provides +5 protection from weapons and improves saving throws by 5 points and once a day will heal up to half of the Holy Warriors Hit Points at time of need and also heals an additional 1 HP per turn continuously, it automatically has protection from evil continuously 20' radius. This armor will function for any Holy Warrior.
However, if the Holy Warrior commits an evil act while wearing this armor, it explodes for 30d20 points of damage with a blast radius of 100' and everything within that area takes the full damage rolled, except the innocent who will be protected and remain unharmed. It will then appear somewhere else at some random time in the future ready for a new Holy Warrior to find.
