Celebrating 2020 - The Year of Blackmoor - 50th Anniversary of Blackmoor and of Role-Playing!
Let us take a look at what Dave Arneson has to say about the:
He tells us that the Dungeon was established in the Winter and Spring of 1970-71 and these map cover the first five years. Ge says there have been many changes to the Dungeon.
He then mentions that this map was specially marked to show the secret passages and a note about the stairways. Not all stairway connect tach level of the Dungeon.
He then discusses two areas marked on the map. The "Fire Pits" and "Devil Fountains" and specific details about them.
An explanation about why the Castle is shown as a blank. The Castle was destroyed and rebuilt twice. Sounds like nothing is off limits and "breaking" the game world is not a problem for Arneson.
Here we learn that the first six levels as shown here are along "Official" D&D lines, but the last four levels are the originals. Which makes you want to study them to discern the differences. He mentions crazy characters, the "Orcian Way" and Sir Fang the Vampire. For some reason this bit "two Balrogs, six Wraiths, 200 Ghouls, 50 Ogres and 750 Orcs" cries out to be sung. Yeah, I know I am a bit strange. These are the remnants of King Funk's Orcs' Grand Army. Also noted are the features and hazards of the "Orcian Way."
If the players ascend the stairway, the "Orcian Way," they find some really odd things and perhaps encounter the Great Kraken of the Bay. When I read this section I feel a great deal of appreciation for Dave's sense of humor which has so many parallels to my own. That room at the top of the stairs, I do things like that.
I am reminded of a descending stairway in a secret passage where the stairway disappears behind you as you descend and at the bottom is a small platform suspended over a bottomless chasm. Fifteen (15) feet away is another platform, beyond which is a door. All you have to do is get across the chasm to exit through
the door. While the platform you are standing on could disappear at any moment as the rear edge starts to fade out of existence.
I am fond of doing things like this with plaques and runes craved into stone walls and such.
It still claims its victims, yeah, the players keep going back to until they can claim victory.
We will continue tomorrow.
Let us take a look at what Dave Arneson has to say about the:
He tells us that the Dungeon was established in the Winter and Spring of 1970-71 and these map cover the first five years. Ge says there have been many changes to the Dungeon.
He then mentions that this map was specially marked to show the secret passages and a note about the stairways. Not all stairway connect tach level of the Dungeon.
He then discusses two areas marked on the map. The "Fire Pits" and "Devil Fountains" and specific details about them.
An explanation about why the Castle is shown as a blank. The Castle was destroyed and rebuilt twice. Sounds like nothing is off limits and "breaking" the game world is not a problem for Arneson.
Here we learn that the first six levels as shown here are along "Official" D&D lines, but the last four levels are the originals. Which makes you want to study them to discern the differences. He mentions crazy characters, the "Orcian Way" and Sir Fang the Vampire. For some reason this bit "two Balrogs, six Wraiths, 200 Ghouls, 50 Ogres and 750 Orcs" cries out to be sung. Yeah, I know I am a bit strange. These are the remnants of King Funk's Orcs' Grand Army. Also noted are the features and hazards of the "Orcian Way."
If the players ascend the stairway, the "Orcian Way," they find some really odd things and perhaps encounter the Great Kraken of the Bay. When I read this section I feel a great deal of appreciation for Dave's sense of humor which has so many parallels to my own. That room at the top of the stairs, I do things like that.
I am reminded of a descending stairway in a secret passage where the stairway disappears behind you as you descend and at the bottom is a small platform suspended over a bottomless chasm. Fifteen (15) feet away is another platform, beyond which is a door. All you have to do is get across the chasm to exit through
the door. While the platform you are standing on could disappear at any moment as the rear edge starts to fade out of existence.
I am fond of doing things like this with plaques and runes craved into stone walls and such.
It still claims its victims, yeah, the players keep going back to until they can claim victory.
We will continue tomorrow.
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