Jan 29, 2010 at 8:26pm aldarron said:
Hi Halenar. I had read your paladins before on your blog and I think its a workable and interesting way to break up the classes. I don't have any nuts and bolts comments for you, just a conceptual one, and that is that for any class, it must have some logic in your world setting to work well. So, you might have this part of the plot worked out already, but if you don't you should invent a reason why there would be paladins in Murkhill, in the first place, and two different kinds in the second. Doing so could lead to adventure hooks, but if nothing else will provide a reason for your players to role play their characters better. Could be a case of following different gods or rival religious orders or what have you.
To which I replied that, I have this part mostly worked out, but I don't want to post it until the players discover most of it themselves. However, the one players wedding took place and after the honeymoon he did his student teaching and then went job hunting, then he and the step-daughter stopped coming.
The step-daughter was my nine year old player who was playing a cleric and was on the way to becoming a Paladin - my play-tester for the revised class. The 9 year old players PC obtained the three cubes that are similar in some ways to Ioun Stones but are completely different in many ways. As they (the cubes) become better able to communicate with the PC she will learn that the cubes appear to be part of a specific set of nine known as "The Colorful Cubes of Ceruveaux the Good" a Legendary Cleric-Paladin [or that is Paladin of the Mace]. There are apparently different sets of these cubes and each one is completely unique. They are specific for the race, class, and alignment of the PC [or NPC]. You don't find them, they find you and if you fail to gain all of them [at the time of opportunity] they will follow you until they are a united complete set. When they are complete then all of the benefits become apparent, until then only partial or random effects occur. If the PC while in the company of these cubes dies both the PC and the cubes disappear instantly. Information on these cubes will keep on coming a bit at a time. As when the group first ran into these cubes, only the one they are meant for will exhibit strong interest in them, all others will ignore them, just as the group did in that initial discovery time.
[This is one of the cool things for me as a ref, when they first were in a room where these cubes temporarily appeared, only the one PC showed any interest in them at all, and I gave a very interesting description but it only elicited questions and interest from the 9 year old players PC, all of the other PC's were interested in other things in the room and completely ignored the cubes, their strange behavior and the strange chest that they were in and the other PC's actually caused the encounter that made them have to flee the area, so I made that all part of the fabric of the legend of the cubes. The cubes when first found started out as two inches on a side, were jet black and weighted about 5 pounds each. When the PC picked one up it became warm, shrunk to one inch on a side and changed color, then it started to float and circle the PC. She picked up two more and the did the same thing and there were a total of three colors at this point. The other PCs completely ignored all of this and tried a secret door, which lead to a fight and them fleeing before she could investigate further.]
Additional info:
The cubes are something that both the good guys and the bad guys may have. They are rare, strange, wonderful and horrible all at the same time. They are quasi-alive, quasi-parasitic and a few other quasi-somethings too. They can not be grabbed and stolen like Ioun Stones, they can take evasive action to avoid capture and may be capable of independent offensive and defensive action in order to stay with their chosen entity.
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