Normal exchange rate btb is 1 gp = 100 cp and even at that exchange rate I find it nearly impossible to get cp hoards collected by adventurers. 8,000 cp? That will encumber half the party and buy a single suit of armor. Imagine how laughable that treasure pile is at your exchange rate of 1 gp = 100,000 cp! 8,000 cp? That might get you a stick of gum, if you don't have sales tax in your setting!
To which I replied:
To repeat: I plan to switch to a Silver Economy and make Gold rare. Under a Silver Economy, Silver and Copper will be the common coins and both will have the value that they should have. When a PC obtains a Gold Piece or very rarely a Platinum or Palladium Piece, it will be something to be hoarded for a future large purchase. I will be posting a revised equipment list with new pricing in this thread.
Unlike the real world I will have one system of measure, the same for precious metals as for grain. The coins will be properly sized so that the following will be true:
One pound = 16 ounces = 7000 grains; one silver penny = 25 grains, 280 silver pennies to a pound, the same will be true for copper, brass or bronze coins. Gold, Platinum and Palladium coins are 50 grains and therefore 140 coins to a pound.
The value of silver and copper/brass/bronze coins will become more clear once the revised equipment list is completed and posted.
For example a dagger instead of costing 3 GP will cost 1 SP and a 10' pole instead of costing 1 GP will cost 10 CP. These are not final numbers but are in the ballpark of the new numbers, all prices will be adjusted and some will go up relative to others and some will go down relative to others. A cheap meal can be had a for about 20 CP and 1-2 SP will get you a good meal. Once this thread is more fully complete you will see that the PCs will not leave a single copper behind and with the encumbrance made realistic for weight versus value where 8000 CP weighs just about 28.57 pounds they will be able to haul off the copper and the silver.
Not all coins will be of standard size and that will be handled in game, but with anything other than copper/brass/bronze and silver being properly rare, the PCs will not pass up a thing.
Apparently in crafting his reply he completely ignored my point of switching to a Silver based economy where even copper has a value making it worth obtaining and of course getting rid of the monster coin size helps too.
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